Ray Tracing Gems

A book about ray tracing edited by Eric Haines and Tomas Akenine-Möller, from Apress


This is a book in development, with this page pointing at relevant resources.


The first deadline is October 15, 2018, when paper submissions are due. Anyone can submit an article for consideration; there is no requirement for a proposal beforehand. Informally, you can ask us for our opinions and suggestions about your article idea before or while you write it.


Image from NVIDIA Game Dev by Alexia Rubod

Page last updated 6/20/2018

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