Visual Simulation of Smoke Ronald Fedkiw Henrik Wann Jensen Jos Stam Practical Animation of Liquids Nick Foster Ronald Fedkiw Dynamic Real-Time Deformations Using Space and Time Adaptive Sampling Gilles Debunne Marie-Paule Cani Mathieu Desbrun Alan H. Barr Optimization-Based Animation Victor Milenkovic Harald Schmidl Kizamu: A System for Sculpting Digital Characters Ron Perry Sarah Frisken Feature-Sensitive Surface Extraction From Volume Data Leif Kobbelt Mario Botsch Ulrich Schwanecke Hans-Peter Seidel Reconstruction and Representation of 3D Objects With Radial Basis Functions Jonathan C. Carr Tim J. Mitchell Richard K. Beatson Jon B. Cherrie W. Richard Fright Bruce C. McCallum Tim R. Evans Reliable Graphing Methods for Two-Dimensional Implicit Relations Jeff Tupper Scanning Physical Interaction Behavior of 3D Objects Dinesh K. Pai Kees van den Doel Doug L. James Jochen Lang John E. Lloyd Joshua L. Richmond Som H. Yau Synthesizing Bidirectional Texture Functions for Real-World Surfaces Xinguo Liu Heung-Yeung Shum Yizhou Yu Image-Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image Samuel Boivin André Gagalowicz A Signal-Processing Framework for Inverse Rendering Ravi Ramamoorthi Pat Hanrahan WireGL: A Scalable Graphics System for Clusters Greg Humphreys Matthew Eldridge Ian Buck Matthew Everett Pat Hanrahan Gordon Stoll Lightning-2: A High-Performance Display Subsystem for PC Clusters Gordon Stoll Dan Patterson Art Webb Chris Caywood Milton Taveira Steve Hunt Matthew Eldridge Pat Hanrahan Steven Berman Richard Levy A User-Programmable Vertex Engine Erik Lindholm Mark Kilgard Henry Moreton A Real-Time Procedural Shading System for Programmable Graphics Hardware Kekoa Proudfoot William R. Mark Pat Hanrahan Svetoslav Tzvetkov Homomorphic Factorization of BRDFs for High-performance Rendering Michael D. McCool Jason Ang Anis Ahmad Consistent Mesh Parameterization Emil Praun Wim Sweldens Peter Schröder Approximate Boolean Operations on Free-Form Solids Daniel Kristjansson Henning Biermann Denis Zorin Progressive Compression for Lossless Transmission of Triangle Meshes Pierre Alliez Mathieu Desbrun Topology Matching for Fully Automatic Similarity Estimation of 3D Shapes Masaki Hilaga Yoshihisa Shinagawa Taku Kohmura Tosiyasu L. Kunii Measuring and Predicting Visual Fidelity Benjamin Watson Alinda Friedman Aaron McGaffey Perception-Guided Global Illumination Solution for Animation Rendering Karol Myszkowski Takehiro Tawara Hiroyuki Akamine Hans-Peter Seidel Interactive Stereoscopic Display for Three or More Users Yoshifumi Kitamura Sumihiko Yamamoto Fumio Kishino Takashige Konishi Rendering Effective Route Maps: Improving Usability Through Generalization Maneesh Agrawala Chris Stolte Composable Controller for Physics-Based Character Animation Petros Faloutsos Michiel van de Panne Demetri Terzopoulos Automating Gait Animation Harold C. Sun Dimitris Metaxas Expressive Expression Mapping With Ratio Images Zicheng Liu Ying Shan Zhengyou Zhang Expression Cloning Jun-yong Noh Ulrich Neumann The Use of Positional Information in the Modeling of Plants Przemyslaw Prusinkiewicz Lars Muendermann Radoslaw Karwowski Brendan Lane Procedural Modeling of Cities Yoav Parish Pascal Mueller Feature-Based Cellular Texturing for Architectural Models Justin Legakis Julie Dorsey Steven J. Gortler Integrating Shape and Pattern in Mammalian Models Marcelo Walter Alain Fournier Daniel Menevaux Image Analogies Aaron Hertzmann Charles E. Jacobs Nuria Oliver Brian Curless David H. Salesin Quilting for Texture Synthesis and Transfer Alexei A. Efros W. Freeman Texture Synthesis on Surfaces Greg Turk Texture Synthesis Over Arbitrary Manifold Surfaces Li-Yi Wei Marc Levoy The Randomized Z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes Michael Wand Ingmar Peter Wolfgang Straßer Matthias Fischer Surface Splatting Matthias Zwicker Markus H. Gross Hanspeter Pfister Jeroen van Baar Spectral Processing of Point-Sampled Geometry Mark Pauly Markus H. Gross Adaptive Shadow Maps Pemith Randima Fernando Sebastian Fernandez Kavita Bala Donald P. Greenberg Photo-Realistic Rendering of Knitwear Using the Lumislice Ying-Qing Xu Yanyun Chen Steve Lin Hua Zhong Enhua Wu Baining Guo Heung-Yeung Shum A Physically-Based Night Sky Model Henrik Wann Jensen Michael M. Stark Simon Premoze Peter Shirley Frédo Durand Julie Dorsey Texture Mapping Progressive Meshes Pedro V. Sander Steven J. Gortler John M. Snyder Hugues Hoppe Constrained Texture Mapping for Polygonal Meshes Bruno Lévy Unstructured Lumigraph Rendering Chris Buehler Michael Bosse Leonard McMillan Steven J. Gortler Michael F. Cohen An Image-Based Modeling and Photo-Editing System Byong Mok Oh Max Chen Julie Dorsey Frédo Durand Plenoptic Stitching: A Scalable Method for Reconstructing 3D Interactive Walkthroughs Daniel G. Aliaga Ingrid Carlbom Hybrid Stereo Camera: An IBR Approach for Synthesis of Very-High-Resolution Stereoscopic Image Sequences Harpreet S. Sawhney Yanlin Guo Keith Hanna Rakesh Kumar Sean Adkins Samuel Zhou DAB: Interactive Haptic Painting With 3D Virtual Brushes William Baxter Vincent Scheib Ming Lin Dinesh Manocha Project FEELEX: Adding Haptic Surface to Graphics Hiroo Iwata Hiroaki Yano Fumitaka Nakaizumi Ryo Kawamura BEAT: The Behavior Expression Animation Toolkit Justine Cassell Hannes Vilhjalmsson Tim Bickmore Wordseye: A Text-to-Scene Conversion System Bob Coyne Richard Sproat An Efficient Representation for Irradiance Environment Maps Ravi Ramamoorthi Pat Hanrahan Applying Appearance Standards to Light Reflection Models Harold B. Westlund Gary W. Meyer A Practical Model for Subsurface Light Transport Henrik Wann Jensen Steve Marschner Marc Levoy Pat Hanrahan Polynomial Texture Maps Tom Malzbender Dan Gelb Hans Wolters Synthesizing Sounds From Physically Based Motion James F. O'Brien Perry R. Cook Georg Essl Physically-Based Sound Effects for Interactive Simulation and Animation Kees van den Doel Paul G. Kry Dinesh K. Pai Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction Nicolas Tsingos Ingrid Carlbom Thomas A. Funkhouser Addy Ngan An Immersive, Multi-User, Musical Stage Environment Matt Reynolds Bernd Schoner Joey Richards Kelly Dobson Neil Gershenfeld Image-Based Motion Blur for Stop Motion Animation Gabriel Brostow Irfan Essa A Simple and Efficient Error-Diffusion Algorithm Victor Ostromoukhov Simulating Decorative Mosaics Alejo Hausner Real-Time Hatching Emil Praun Matthew Webb Adam Finkelstein Hugues Hoppe