Recreation of the World's First Panoramic Immersive Virtual Environment Using Contemporary VR Technology Mark Wright Panoscope 360° Luc Courchesne Water Dome Project Yuki Sugihara The Metric Cursor Terii Stein Combination of Two- and Three-Dimensional Space for Solid Modeling Hayato Yoshimori Natural Interfaces via Real-Time Video Richard L. Marks Gesture-Based Ping-Pong Game Using a Real-Time Depth-Image Input Device Yasunobu Yamauchi Integrated Pose-Driven Character Dynamics Robert Vogt Clothing Simulations in "Shrek" William Seneshen Getting Shrek Muddy Juan Buhler Building "Shrek's" Natural Environment (Trees, Plants, and Grass) Scott Peterson Super Bodies Alexander Tsiaras Cephalic Visitors Alexander Tsiaras Conception to Birth Alexander Tsiaras A Realistic 3D Spatial/Symbolic Model of the Visible Human Ulf Tiede Real-Time Painterly Rendering Joshua Michaels Volumetric Modeling of Additional Techniques in Colored Pencil Drawing Saeko Takagi Artistic Rendering of Dynamic Motion Alan Chen Behavioral Animation by Constraint-Based Adaptive Search Philippe Codognet VScape Autonomous Intelligent Behavior in Virtual Worlds Peter Forte The Puppeteer Behind the Avatar Guillaume Chicoisne The Role of Eye Gaze in Avatar Mediated Conversational Interfaces Alex Colburn Bringing the Rock Monster to Life in "Galaxy Quest" Chris Armstrong Major Damage: The Virtual Garage Studio Processes for Producing Animations Kellie-Bea Cooper Leveraging the Team Across the World: Creature Development for "Pitch Black" Paul Franklin Going One-on-One in "Raptor vs. Raptor" Leandro Estebecorena The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment Jarrell Pair An Optical See-Through Display for Mixed Reality Kiyoshi Kiyokawa Autostereoscopic Display with Real-Image Screen Hideki Kakeya Dynamic Animation and Control Environment (DANCE) Victor Ng-Thow-Hing Real-Time Interactive Grid-Free Fluid Dynamics Bryan Marshall Scalable Motion Simulation Okan Arakin The Museum as Information Architecture Kevin Walker The Met Lisa Waltuch GINGA Fumio Matsumoto Bunshin: A Believable Avatar Surrogate for Both Scripted and On-the-Fly Pen-Based Control in a Presentation Environment Francis Quek Painting Space With BLUI Bill Brody A Constructive Approach To Playing Dynamic Graphics Fred Collopy Time Document: New Media for Dynamic Public Art Mats Nordahl Liquid Time: An Exploration of Video Cubism Camille Utterback Polytope Sections Russell Towle Near Real-Time Cutting Paul F. Neumann A Solution to the Vertex Path Problem Using a Dependency Graph Henry Johan "MeshSweeper:" Fast Closest Point on a Polygonal Mesh Andre Gueziec Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation Mika Sugimoto Virtual Human That Can Predict Comfort and Pain Level Ema Kato On Determining the Haptic Smoothness of Force Shaded Surfaces Juli Yamashita Displacement Mapping Rendering Hardware Using Adaptive Tessellation Michael Doggett Visibility Driven Rasterization Michael Meissner Interactive Rendering of Shafts of Light Using a Hardware-Accelerated Volume Rendering Technique Yoshinori Dobashi Hardware-Accelerated Silhouette Matching Hendrik Lensch Directing the Digital Actor: Real World and Digital Challenges Scott E. Anderson Modeling With Guts: The Complete Replication of an Actors Biology Wayne Kennedy Building a Digital Actor From the Inside Out Josh Reiss An Insight Into Physiquing a Digital Human for "The Hollow Man" Ken Hahn Six Layers of Kevin Bacon: A Digital Human Going Invisible Laurence Treweek Shedding Light on Image-Based Rendering David Kriegman 3D Plenoptic Functions With Cylindrical Maps Yunjin Lee A Low-Cost, Portable Light Field Capture Device Jason Yang Presence and Task Performance in Virtual Environments: A Reality-Centered Approach Katerina Mania Flexible Application Design Using VR Juggler Christopher Just Building Usable Objects for Virtual Environments Shamus P. Smith A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data Margaret Watson The Use of Spryticle in the Visual Effects for "The Road to El Dorado" Jennifer Cohen The Use of Traditional and 2D CG Effects as to Create the Magic in "The Road to El Dorado" Jennifer Cohen TimingChart: Timing Animation via Traditional Methods Michael Blum Snap To It! Automatic 3D Object and Silhouette Registration Galen Gornowicz Better Blending of Implicit Objects at Different Scales Brian Wyvill A Method of Generating Pavement Textures Using the Square Packing Technique Kazunori Miyata Adaptive Visualization of Large Dynamic Non-Manifold Models Hong-Qian (Karen) Lu Efficient Out-of-Core Build of a Topological Data Structure Sara McMains 4D Swathing to Automatically Inject Character Into Animations Neill Campbell From Motion Capture to Motion Texture Kathy Pullen Motion Adaptation With Self-Intersection Avoidance Kyuman Jeong A Match Moving Technique for Human Body Images Jun'ichi Hoshino Fitting Catmull-Clark Surfaces to Laser-Scanned Data from 3D Models Miguel Angel Sepulveda "Sleepy Hollow:" Digital Blood (Dynamic) Simulations and Volumetric Rendering David Frederick Horsley "Toy Story 2" Technical Challenges Guido Quaroni Sort-First Parallel Rendering With a Cluster of PCs Rudrajit Samanta Interactive 3D Rendering on PDA Platforms Michael Sherman Implementing the OpenGL API With Direct Rendering in Linux Daryll Strauss Heuristic Backface Culling for Animated Subdivision Surfaces Tomas Möller Real-Time Human Hair Modeling and Animation Zhiyong Huang Line Art Rendering Using a Modified A-Buffer Mayur N. Patel Compressing Texture Maps for Large Real Environments Yizhou Yu GeoSCAPE: 3D Visualization of On-Site Archaelogical Excavation Using a Vectorizing Tape Measure Jay Lee Tailored Virtual Tours in Cultural Heritage Worlds Antonella Guidazzoli MorphZhapes Kostas Terzidis "la_alma" Interactive Book Lisa Moren Survivors: Testimonies of the Holocaust "Humanity through Technology" Stephanie Barish What is "Tal Vez Mañana?" Gonzalo Varela City of Brass: Hieroglyphic Perceptions in Digital Cinema Hisham Bizri A Branching Cellular Texture Basis Function Thomas Burge Texture Mixing and Texture Movie Synthesis Using Statistical Learning Dani Lischinski Bresenham Noise Masaki Kameya Corrective Texturing Marc Stamminger Acting Rehearsal in Virtual Reality Mel Slater Staging the Space of Mixed Reality Wolfgang Strauss The Mixed Reality Stage Wolfgang Broll i2TV: Experiments in New Formats for Connected Communities Jasminko Novak Evaluating Image Quality Metrics Vs. Human Evaluation Ann McNamara Illustrating Uncertainty Geoff Wyvill Robust Invisible Watermarking of Volume Data Zhiyong Huang Fast Multi-Resolution Operations on Images in the Wavelet Domain Iddo Drori MorphAd: A New Concept in Product Advertisement for E-commerce Kuntal Sengupta An XML Render e-Service Michael Murphy Visapult: A Prototype Remote and Distributed Visualization Application and Framework Wes Bethel