This is a simple list of public links to things related to Vokselia, our little Minecraft world. The quick URL for this page is http://vokselia.com.
Nerdy details: it's our private SMP server, begun on September 24, 2010. We're a bunch of computer graphics geeks and friends, currently population is about 13. For awhile we had monsters turn on during Fridays (with creepers and ghasts off), but for the most part ours is a peaceful world.
We've used fairly few cheats throughout our history. A few players have gifted themselves various blocks on occasion: pmin loves building railways, so he tends to give himself iron and gold - there's also that antenna...; fusty and Morgan did a lot of excavation, so tried out TNT (which for the most part time-wise was a break-even vs. simply digging out the blocks). When the rules changed and diamond picks then wore out, gerloh gifted himself some for his massive excavation effort at The Sphere. A few of us have gifted ourselves a few balls of slime so we can make sticky pistons. We created a stack of bones for the Shrine of the Unicorn, where you must sacrifice a block of diamond or lapis for a bone. I would say about 99% of what you'll see in our world was mined, harvested, and created by hand. The notable exception is the Wild West area, where anything goes and god commands are permitted.
A snapshot of our world as of December 10, 2013. It's huge: around 1.54 GB. You'll need WinRAR (PC) or UnRarX (Mac). Unpack to C:\Users\yourname\AppData\Roaming\.minecraft\saves (PC), then look for it in the single-player world list. See the readme.txt and PDFs included in the download for tour information. I also highly recommend Eihort (forum here) as a wonderful tool in quickly moving around the map, if you don't feel like walking around. Here's our Eihort tour.
Chunky renders - a whole slew of tourist shots and artsy photos of some of the wonders and attractions of Vokselia.
Download Quandary Ancient Roots resource pack for Release 1.6 or newer, unstitched Release 1.5, or stitched Release 1.4 - Quandary before it jumped the shark and got all dark and funky; I like this lighter texture pack.
Here's another view of spawn, shown in Photosynth. My technique: video record using FRAPS and spin around in one spot, slowly moving up (like peeling an orange in a spiral). Run the video through VirtualDub and export to the uncompressed AVI format. Read into Microsoft ICE to get a panorama.
Yes, our world was once known as "Voxelia", but that's a name of a company, so now we're Vokselia. There's no way you could confuse the two, but just in case: if you want to look at Minecraft stuff, you're in the right place; if you want a French company specializing in 3D real time that designs and realizes solutions in the field of infrastructure management, urban planning, prototyping, and transportation, go see them.
Here's a rough categorization of our videos to date (well, through June 4, 2012). Some videos may be linked two or more times, as they fit into more than one category. Newer stuff is listed first, except for the Summaries videos.
Simple (or not so simple) ideas that anyone can implement or learn. "Defunct" means just that, it no longer works under the current game code. Remember that you can download our world to look at most of the inventions. Listed with the newest first.
Fight for Survival - it turns out trees can now be grown in a very dense cluster, as foliage no longer stop saplings from growing.
Elevators - there's fusty's old hatch elevator, where you had to also jump in place to go up. The movivator moves you vertically and horizontally, but was a bit glitchy; also see the fascinating inchworm device, which can move independently of its surroundings. CrazyCake's elevator is more traditional, and includes call buttons at top and bottom.
Musical Minecarts - the original idea was Musical Minecarts, a now-defunct technology. Before there were detector rails, you could send signals by powering carts across plates using boosters. The modern version is simply using detector rails to play music, in this case the Crab Canon. However, lag (and to a lesser extent, the sloped tracks) cause timing problems - a slower tune would work better.
Almost Automated Sheep Shearing Facility - defunct, as carts no longer float through water. Sad, because this thing was great: sorted out sheep and cows from other animals, collected them in carts, and brought them to you for shearing. If Notch had let dispensers' eggs shear sheep (eggs thrown by players do), it would have been fully automated.
What does Lava Destroy? - I'd trust the information on what lava flows through and knocks off the ground, but I can't swear to the "what doesn't burn" data; that info changes over time, and ignition sometimes takes awhile.
Making Glow Boxes - defunct, it was a sad day when stair steps were made opaque, as the lighting effects achievable were beautiful. The latter half of the video does have a worthwhile tip on safely digging upwards.
Perturbed Scientist Lair tour - crazed machines, along with various decorating ideas: part 1 and part 2.
Eiffel Tower (L'Effie) Tour - a tour of Sarconix's wonderful construction, and one of our most popular video topics. There is a modern, short version of the tour here. The full tour is in three parts: part 1, part 2, and part 3. More information here.
I made a bunch of these odd little two-second glimpses of Minecraft play on our world over some span of time. They're an acquired taste, like monkey brains.
First Month - October 2010, there's also a long narrated version. I'm astounded by how much we did in just a month: Jet Set Willy, L'Effie, Sentinel Castle, the Dome, Art Park, Teapot, Compass Tower, Parthecube, Fire & Ice and Mother Arbol, Big Dig, and the Guardian, just to name the big ones.
Second Month - November 2010, also with annotations describing what you're seeing. Highlights include Burning Man, CrazyCake's lock, Heaven's Teardrop, more Art Park, Vox Arbolis (giant tree), Dome ride, Hollow Mountain, The Hopper, world's tallest waterfall, Blinky, Nature Preserve, Loderunner, Deep Woods, and the Southern Fortress.
Third Month - December 2010. Includes X the Unknown, finished Teardrop, Waterfall Vale, Tree Farm, Lost Empire, Hollywool, Spawn Station, pmin square cactus farm, Loderunner games, Dome's a Sphere, Anatomy of a Mountain railway and many other rails (minecarts work now). Plus, capes!
Fourth Month - January 2011. Snowball fight, the Sphere nears completion, art galleries (pictures now work in SMP), X the Unknown projects (including teleporter), and Ghoom Station Loop. Plus, cake and squids.
Part Five: Fifth and Sixth Months - February and March 2011. Pmin's rails (a lot of these), logs burn away forever, Sphere rail tour, lava table, arch bridge, X the Unknown rails, Community Station, Chicken Harvester, April Fool's chest, water ride. Plus, egg fight!
Part Six: Seventh Month - April 2011. UBWOF drop, Borromean Rings, Community Station, Jet Set Willy test ride, Cactus, Sheep Shearing Factory, Arch Bridge, start of The Maze, HiLo stations, Crab Canon, New Spawn Manor, the Unicorn Shrine, and Eihort zoom. Plus, wolves, repeaters, weather, and cookies.
Sometimes we'd record odd bugs.
Erosion - in a new area flowing water appears to affect mining.