Models and Textures in Battlefield 1942

Models - explain the parts in battlefield model files (SM) Visible meshes, Collision meshes, Lod Meshes, Bounding boxes. Also Go over materials, and how the collision mesh uses materials (link to material page)

RS files - explain the render settings in the RS files (texture path, transparency, chrome, etc..)

Texture files - Go over the dds format (mip-maps, alpha, DXT1 / DXT3) and TGA format (alpha)

make sure to have links back to the relevant RFA information... (texture, standardmesh)