ObjectTemplate Command
Almost everything in Battlefield
1942 is composed of objects. All weapons, vehicles, plants, buldings, flags,
and even players are considered objects. In fact, the only thing that isn't
considered an object in Battlefield 1942 is the ground, sky, and water.
There is a pre-defined list
of object types that battlefield can use to create
new objects. Then the properties for that
object can be modified to create custom behaviors for that object.
Complex objects can be created
by linking multiple objects together.
ObjectTemplate is
used to put all these together to create a template for a new custom object.
The object can then be used in the game by calling it in a map, or another object.
Commands
- These are the commands used to create new objects, and link them together
Types - List and description of
all the different pre-defined object types types in Battlefield 1942, and the
properties that can be used on them.
Properties - List and description
of all the different properties, and the objects they are valid for.
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