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	<title>Comments on: Visual Stuff</title>
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	<link>http://www.realtimerendering.com/blog/visual-stuff/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/visual-stuff/comment-page-1/#comment-125</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 15 Sep 2009 16:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=265#comment-125</guid>
		<description>Morgan McGuire has two other images of wireframe cars from his &lt;a href=&quot;http://twitter.com/morgan3d&quot; rel=&quot;nofollow&quot;&gt;Twitter blog&lt;/a&gt;, images are &lt;a href=&quot;http://benedictradcliffe.co.uk/selectedworks/lambo2.html&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://benedictradcliffe.co.uk/selectedworks/modernjapanese.html&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Morgan McGuire has two other images of wireframe cars from his <a href="http://twitter.com/morgan3d" rel="nofollow">Twitter blog</a>, images are <a href="http://benedictradcliffe.co.uk/selectedworks/lambo2.html" rel="nofollow">here</a> and <a href="http://benedictradcliffe.co.uk/selectedworks/modernjapanese.html" rel="nofollow">here</a>.</p>
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		<title>By: PolyVox</title>
		<link>http://www.realtimerendering.com/blog/visual-stuff/comment-page-1/#comment-124</link>
		<dc:creator>PolyVox</dc:creator>
		<pubDate>Tue, 15 Sep 2009 12:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=265#comment-124</guid>
		<description>Thanks, that&#039;s a lot of nice links.

The pixel art scaling algorithms are pretty cool. I had planned to try these on the GPU at some point, but I just did a bit of quick research and it seems someone beat me to it: http://wiki.github.com/pdjonov/hqnx

Also, I love the wireframe car :-)</description>
		<content:encoded><![CDATA[<p>Thanks, that&#8217;s a lot of nice links.</p>
<p>The pixel art scaling algorithms are pretty cool. I had planned to try these on the GPU at some point, but I just did a bit of quick research and it seems someone beat me to it: <a href="http://wiki.github.com/pdjonov/hqnx" rel="nofollow">http://wiki.github.com/pdjonov/hqnx</a></p>
<p>Also, I love the wireframe car <img src='http://www.realtimerendering.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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