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	<title>Comments on: They Tried to Make Me Go to Rehab&#8230;</title>
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	<link>http://www.realtimerendering.com/blog/they-tried-to-make-me-go-to-rehab/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/they-tried-to-make-me-go-to-rehab/comment-page-1/#comment-1769</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sun, 24 Oct 2010 20:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1770#comment-1769</guid>
		<description>I&#039;ve got Patrick Min&#039;s voxelizer, so that&#039;s good enough for me. I definitely don&#039;t want to just plop the model directly into the world files, that would be cheating - too easy, no suffering. Luckily it&#039;s an multiplayer world so that&#039;s not an option. We each earn our buildings by having to craft them by hand.

Luckily I was away from Minecraft this weekend, which meant I could read and write reviews for three papers. Whenever minecraft.net is unavailable is when work gets done...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got Patrick Min&#8217;s voxelizer, so that&#8217;s good enough for me. I definitely don&#8217;t want to just plop the model directly into the world files, that would be cheating &#8211; too easy, no suffering. Luckily it&#8217;s an multiplayer world so that&#8217;s not an option. We each earn our buildings by having to craft them by hand.</p>
<p>Luckily I was away from Minecraft this weekend, which meant I could read and write reviews for three papers. Whenever minecraft.net is unavailable is when work gets done&#8230;</p>
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		<title>By: Luther</title>
		<link>http://www.realtimerendering.com/blog/they-tried-to-make-me-go-to-rehab/comment-page-1/#comment-1768</link>
		<dc:creator>Luther</dc:creator>
		<pubDate>Sun, 24 Oct 2010 18:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1770#comment-1768</guid>
		<description>It&#039;s got me too. I&#039;ve been trying to code a routine to cut a mesh with frustum all week but the pull of minecraft is too strong. Still, my mines are looking rather nice and I have a great railway with a huge multi-arched viaduct. Damn you Notch!

Very nice utah teapot.. doesn&#039;t it make you want to write a voxelizer and output it to the minecraft levels instead?</description>
		<content:encoded><![CDATA[<p>It&#8217;s got me too. I&#8217;ve been trying to code a routine to cut a mesh with frustum all week but the pull of minecraft is too strong. Still, my mines are looking rather nice and I have a great railway with a huge multi-arched viaduct. Damn you Notch!</p>
<p>Very nice utah teapot.. doesn&#8217;t it make you want to write a voxelizer and output it to the minecraft levels instead?</p>
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