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	<title>Real-Time Rendering &#187; woodcuts</title>
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		<title>Seven Things for June 7th</title>
		<link>http://www.realtimerendering.com/blog/seven-things-for-june-7th/</link>
		<comments>http://www.realtimerendering.com/blog/seven-things-for-june-7th/#comments</comments>
		<pubDate>Fri, 08 Jun 2012 12:08:46 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[cone tracing]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[woodcuts]]></category>

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		<description><![CDATA[I&#8217;ll be gone this weekend, so my dream of catching up on resources by posting every day is slowed a bit. Here&#8217;s today&#8217;s seven: The free Process Explorer has a lot more functionality than its name implies. One very cool feature is that it actually shows GPU usage. Run it, right-click a process that&#8217;s running and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be gone this weekend, so my dream of catching up on resources by posting every day is slowed a bit. Here&#8217;s today&#8217;s seven:</p>
<ul>
<li>The free <a href="http://technet.microsoft.com/en-us/sysinternals/bb896653">Process Explorer</a> has a lot more functionality than its name implies. One very cool feature is that it actually shows GPU usage. Run it, right-click a process that&#8217;s running and select Properties, then go to the GPU Graph tab to watch memory use and GPU load.</li>
<li>If you are seriously involved in implementing bump maps, parallax occlusion maps, etc., <a href="http://mmikkelsen3d.blogspot.com/">Morten Mikkelsen&#8217;s blog</a> has a lot of chewy information, along with demos and source. He&#8217;s doing a lot of interesting work on autogenerating and blending mappings.</li>
<li>The game itself is no great shakes, but <a href="http://www.playmapscube.com/">Google&#8217;s Cube</a> has some lovely 3D rendering going on via javascript.</li>
<li>Another &#8220;3D in the browser&#8221; experiment (with WebGL) is <a href="http://www.sketchpatch.net/labs/livecodelabIntro.html">sketchPatch</a>. It&#8217;s not as simple as advertised, but I like the idea of an interpreted language you just type and see in the same window.</li>
<li>There are lots of reasons Unreal Engine 3 is the most popular commercial 3D engine for games. Here&#8217;s <a href="http://udn.epicgames.com/Three/ImageBasedReflections.html">some nice eye candy</a> from their tutorial on image reflection, which is also just plain educational.</li>
<li>Some cool results <a href="http://www.youtube.com/watch?v=fAsg_xNzhcQ">here</a> using cone tracing for global illumination effects. Seeing these effects for dynamic objects at interactive rates is great stuff, especially since they&#8217;re having to update octrees on the fly.</li>
<li>I love the <a href="http://jedhenry.tumblr.com/">colored Japanese woodcuts of classic videogames</a> that Jed Henry has been making:</li>
</ul>
<p><img class="alignnone" title="Link" src="http://25.media.tumblr.com/tumblr_m45l6jyzEa1rtd4n3o1_r1_500.jpg" alt="" width="500" height="666" /> <img class="alignnone" title="Mario Kart" src="http://25.media.tumblr.com/tumblr_m4h8k1u95P1rtd4n3o1_500.jpg" alt="" width="500" height="666" /></p>
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