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	<title>Real-Time Rendering &#187; Warp</title>
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		<title>7 things for December 24</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-december-24/</link>
		<comments>http://www.realtimerendering.com/blog/7-things-for-december-24/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 09:42:34 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[DirectX 11]]></category>
		<category><![CDATA[displays]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Larrabee]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Warp]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=677</guid>
		<description><![CDATA[Here are 7 for the day: All you need is the title: Unreal Engine 3 on the 3rd generation iPod Touch. 15 second video, fun to see. An extensive post on Bright Side of News about Larrabee should help prime the rumor mill pump for awhile. Quite a lot of info in there (more than [...]]]></description>
			<content:encoded><![CDATA[<p>Here are 7 for the day:</p>
<ul>
<li>All you need is the title: <a href="http://www.geeks3d.com/20091223/unreal-engine-3-on-the-ipod-touch-3rd-generation/">Unreal Engine 3 on the 3rd generation iPod Touch</a>. 15 second video, fun to see.</li>
<li>An <a href="http://www.brightsideofnews.com/news/2009/10/12/an-inconvenient-truth-intel-larrabee-story-revealed.aspx">extensive post on Bright Side of News about Larrabee</a> should help prime the rumor mill pump for awhile. Quite a lot of info in there (more than I personally care about), lots for Intel-followers to chew on. The bsn* site has much other <a href="http://www.brightsideofnews.com/category/graphics.aspx">graphics hardware news</a>.</li>
<li>The site <a href="http://www.glprogramming.com/red/">GLProgramming</a> has infrequent posts on, yes, OpenGL programming. One somewhat surprising document to find there is <a href="http://www.glprogramming.com/red/">the OpenGL 1.1 &#8220;Red Book&#8221;</a>. Admittedly, the <a href="http://www.amazon.com/Opengl-Programming-Guide-Official-Learning/dp/0201461382&amp;tag=realtimerenderin">hardcopy version</a> is out of print, but only because there is <a href="http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628&amp;tag=realtimerenderin">a newer edition</a>.</li>
<li>There&#8217;s <a href="http://microsoftpdc.com/Sessions/CL15">a talk on DX11, Warp, and stuff about Windows 7</a> linked from <a href="http://blogs.msdn.com/directx/archive/2009/11/25/talks-from-pdc-2009-now-available.aspx">Microsoft&#8217;s DirectX blog</a>.</li>
<li>So if during your holiday break you want to catch up on the classics (in graphics, of course), see <a href="http://graphics.cs.williams.edu/courses/cs371/f10/papers.html">this page</a>. It&#8217;s a pretty good list, and there are a few I should read myself.</li>
<li><em>The Economist</em> has <a href="http://www.economist.com/search/displaystory.cfm?story_id=15048695">a pleasant summary</a> of the various display technologies being developed for electronic book devices.</li>
<li>Speaking of displays, <a href="http://codeedoc.com/jokes/things-computers-can-do-in-movies/">here&#8217;s a list</a> of <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicalComputer">classic computer tropes</a>. Number 26 is &#8220;Whenever a character looks at a monitor, the image is so bright that it projects itself onto their face. (See “Alien” or “2001″)&#8221;. However, this misses a more interesting point: if the image is projected on a person&#8217;s face, the whole image itself is not actually reaching the person&#8217;s eye, just a tiny bit of it is.</li>
</ul>
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