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	<title>Real-Time Rendering &#187; uncanny valley</title>
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		<title>7 Things for February 7</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-february-7-2/</link>
		<comments>http://www.realtimerendering.com/blog/7-things-for-february-7-2/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 13:41:03 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Optix]]></category>
		<category><![CDATA[PIX]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[uncanny valley]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=951</guid>
		<description><![CDATA[Comin&#8217; at ya, lots of one-liners, vs. yesterday&#8217;s verbose posting. Humus notes that the DirectX SDK February 2010 edition is out, and gives the highlights. Finally view depth/stencil buffers in PIX? Sign me up! I keep forgetting to say: NVIDIA&#8217;s OptiX SDK for ray tracing is out, and now works on GeForce graphics cards. This is how EVE [...]]]></description>
			<content:encoded><![CDATA[<p>Comin&#8217; at ya, lots of one-liners, vs. yesterday&#8217;s verbose posting.</p>
<ul>
<li>Humus notes that the <a href="http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;FamilyID=2c7da5fb-ffbb-4af6-8c66-651cbd28ca15">DirectX SDK February 2010 edition</a> is out, and <a href="http://www.humus.name/index.php?ID=298">gives the highlights</a>. Finally view depth/stencil buffers in PIX? Sign me up!</li>
<li>I keep forgetting to say: <a href="http://www.geeks3d.com/20100121/nvidia-optix-ray-tracing-sdk-available-with-geforce-support/">NVIDIA&#8217;s OptiX SDK</a> for ray tracing is out, and now works on GeForce graphics cards.</li>
<li>This is how EVE Online (recently named <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3677&amp;tid=1">MMO game of the year</a> by PC Gamer) <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=724">makes its planets</a>. (<em>thanks, Mauricio</em>)</li>
<li><a href="http://www.codersnotes.com/notes/biggle">Biggle</a> is a tiny, lightweight OpenGL extension wrapper library.</li>
<li><a href="http://consollection.de/">Every console known to man</a>; click on each for more information.</li>
<li><a href="http://freeimage.sourceforge.net/features.html">FreeImage</a> is an open source library for loading images in many different formats that evidently integrates well with DirectX and OpenGL.</li>
<li>The <a href="http://www.popularmechanics.com/science/robotics/4343054.html">uncanny valley phenomenon</a> may apply just to computer graphics and not-so-much to robots.</li>
</ul>
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