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	<title>Real-Time Rendering &#187; Triangle Game Conference</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>FMX and Triangle Game Conference 2010</title>
		<link>http://www.realtimerendering.com/blog/fmx-and-triangle-game-conference-2010/</link>
		<comments>http://www.realtimerendering.com/blog/fmx-and-triangle-game-conference-2010/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 05:26:51 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[FMX]]></category>
		<category><![CDATA[Triangle Game Conference]]></category>

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		<description><![CDATA[This post is about two conferences that might not be as familiar to readers of this blog as SIGGRAPH and GDC. FMX is an annual conference run by the Baden-Württemberg Film Academy, held in Stuttgart, Germany at the beginning of May.  This year is the 15th one for FMX, and the content appears quite promising. [...]]]></description>
			<content:encoded><![CDATA[<p>This post is about two conferences that might not be as familiar to readers of this blog as SIGGRAPH and GDC.</p>
<p><a href="http://www.fmx.de/">FMX</a> is an annual conference run by the <a href="http://www.filmakademie.de/?L=1">Baden-Württemberg Film Academy</a>, held in Stuttgart, Germany at the beginning of May.  This year is the 15th one for FMX, and the content <a href="http://www.fmx.de/timetable.E.211.html">appears quite promising</a>.</p>
<p>There are a bunch of game talks, including talks about <em>Split/Second</em>, <em>Heavy Rain</em>, <em>Fight Night 4</em>, <em>Alan Wake</em>, <em>Habbo Hotel</em>, two talks on <em>God of War III</em> and one on <em>Arkham Asylum</em> (the last three are repeats of GDC talks).  However, most of the talks relate to film production, including presentations on <em>The Princess and The Frog</em>, <em>Tangled</em>, <em>2012</em>, <em>Alice in Wonderland</em>, <em>Ice Age 3</em>, <em>Iron Man 2</em>, <em>Clash of the Titans</em>, <em>Sherlock Holmes</em>, <em>District 9</em>, <em>Shutter Island</em>, <em>Planet 51</em>, <em>Avatar</em>, <em>A Christmas Carol</em>, <em>The Imaginarium of Dr. Parnassus</em>, <em>How to Train Your Dragon</em>, and <em>Where the Wild Things Are</em>.  FMX 2010 also has various master classes on the use of various DCC applications and middleware libraries, recruiting talks, presentation of selected SIGGRAPH 2009 papers, and more.  Attendance fees are quite reasonable (200 Euros, 90 for students) so this conference should be good value for readers in Europe who can travel cheaply to Germany.</p>
<p>The <a href="http://www.trianglegameconference.com/">Triangle Game Conference</a> is held in Raleigh, North Carolina.  Its name comes from the <a href="http://en.wikipedia.org/wiki/Research_Triangle">&#8220;research triangle&#8221;</a> defined by Raleigh, Durham, and Chapel Hill.  This area is home to several prominent game companies, such as <a href="http://www.epicgames.com/">Epic Games</a>, <a href="http://www.redstorm.com/">Red Storm Entertainment</a>, and branches of <a href="http://www.ea.com/">Electronic Arts</a> and <a href="http://www.insomniacgames.com/">Insomniac Games</a>.  I first heard of this conference last year, when it hosted <a href="http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/A_bit_more_deferred_-_CryEngine3.ppt">a very good talk</a> by <a href="http://www.crytek.com/">Crytek</a> on deferred shading in CryEngine 3.  This year, the content <a href="http://www.trianglegameconference.com/content/schedule_program">looks interesting</a>, if a bit mixed; the presentations by Epic and Insomniac seem to be the best ones.  Definitely worth attending if you&#8217;re in that area, but I wouldn&#8217;t travel far for it.</p>
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		<title>CryEngine3 presentation</title>
		<link>http://www.realtimerendering.com/blog/cryengine3-presentation/</link>
		<comments>http://www.realtimerendering.com/blog/cryengine3-presentation/#comments</comments>
		<pubDate>Sat, 09 May 2009 15:55:06 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Cytek]]></category>
		<category><![CDATA[deferred lighting]]></category>
		<category><![CDATA[Triangle Game Conference]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=98</guid>
		<description><![CDATA[This detailed presentation on Crytek&#8217;s latest engine at the regional Triangle Game Conference slipped completely under my radar, but Wolfgang Engel just pointed it out to me.  It&#8217;s on Crytek&#8217;s presentations page, which has a bunch of other good stuff on it as well. The presentation includes lots of great information on their new deferred [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/A_bit_more_deferred_-_CryEngine3.ppt">This detailed presentation on Crytek&#8217;s latest engine</a> at the regional <a href="http://www.trianglegameconference.com/content/conference">Triangle Game Conference</a> slipped completely under my radar,  but <a href="http://diaryofagraphicsprogrammer.blogspot.com/">Wolfgang Engel</a> just pointed it out to me.  It&#8217;s on <a href="http://www.crytek.com/technology/presentations/">Crytek&#8217;s presentations page</a>, which has a bunch of other good stuff on it as well.</p>
<p>The presentation includes lots of great information on their new deferred lighting system, which is timely since I am just working on a lengthy blog post on this very subject (hopefully to be finished soon).  They also tease about their new dynamic global illumination system, to be presented at <a href="http://www.siggraph.org/s2009/">SIGGRAPH 2009</a>.</p>
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