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	<title>Real-Time Rendering &#187; Sponza</title>
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		<title>7 Things for February 9</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-february-9/</link>
		<comments>http://www.realtimerendering.com/blog/7-things-for-february-9/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 11:54:46 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[color perception]]></category>
		<category><![CDATA[distance field]]></category>
		<category><![CDATA[evolutionary art]]></category>
		<category><![CDATA[FRAPS]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[HPG]]></category>
		<category><![CDATA[HPG 2010]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Sponza]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=932</guid>
		<description><![CDATA[Some news, and some olds. HPG has a CFP. In slow motion,  this means the High Performance Graphics conference, June 25-27 in Saarbrucken, Germany, has a call for participation. Naty talked about this conference in his post two months ago; now the HPG website and CFP are up. In case you don&#8217;t recognize the conference&#8217;s name, this is the combination [...]]]></description>
			<content:encoded><![CDATA[<p>Some news, and some olds.</p>
<ul>
<li>HPG has a <a href="http://www.highperformancegraphics.org/cfp.html">CFP</a>. In slow motion,  this means the High Performance Graphics conference, June 25-27 in Saarbrucken, Germany, has a <a href="http://www.highperformancegraphics.org/cfp.html">call for participation</a>. Naty talked about this conference in <a href="http://www.realtimerendering.com/blog/hpg-and-egsr-2010/">his post</a> two months ago; now the <a href="http://www.highperformancegraphics.org/">HPG website</a> and <a href="http://www.highperformancegraphics.org/cfp.html">CFP</a> are up. In case you don&#8217;t recognize the conference&#8217;s name, this is the combination of the <em>Graphics Hardware</em> and <em>Interactive Ray Tracing</em> symposia. HPG was fantastic last year, with <a href="http://kesen.huang.googlepages.com/hpg2009Papers.htm">more useful (to me) papers</a> than SIGGRAPH (where it was co-located). Potential submitters please note: because HPG 2010 is co-located with EGSR this year, the deadlines are very tight after SIGGRAPH notification and quite rigid. In other words, if your SIGGRAPH submission is rejected, you will have a very short time to revise and submit to HPG (i.e., by April 2nd).</li>
<li>NVIDIA has put up a list of <a href="http://developer.nvidia.com/object/gdc-2010.html">talks at GDC</a> in which it is participating, which will undoubtedly appear soon after on the web. In other NVIDIA news, there&#8217;s an interesting press release about <a href="http://www.nvidia.com/object/wetadigital_avatar.html">NVIDIA and Avatar</a> and how GPUs were used in precomputation of occlusion using ray tracing, for scenes with billions of polygons.</li>
<li>A handy tool for showing frame rate and capturing screenshots and video that is worth a mention again (it&#8217;s buried on the <a href="http://www.realtimerendering.com/">Resources</a> page): <a href="http://www.fraps.com/">FRAPS</a>. It&#8217;s been around forever, continues to improve, and the basic version is free.</li>
<li>Crytek made <a href="http://www.crytek.com/downloads/technology/">an updated version of the famous Sponza model</a> (used in many global illumination papers) available in OBJ and 3DS Max formats, along with textures. If you have the time, in theory <a href="http://www.kevinbeason.com/smallpt/">99 lines of code</a> will make a picture for you.</li>
<li>Stefan Gustavson has <a href="http://contourtextures.wikidot.com/">a nice little demo</a> of using distance fields for &#8220;perfect&#8221; text rendering. This type of technique has been used for a number of years in various games, such as <a href="http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf">Valve&#8217;s </a><em><a href="http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf">Team Fortress 2</a></em>. The demo unfortunately falls apart when you rotate the scene off-axis, but otherwise is lovely.</li>
<li><a href="http://www.geeks3d.com/20091104/substance-evolutionary-and-organic-art-generator">SUBSTANCE</a> is an application for making 3D evolutionary art. I really need more time on my hands to check this sort of tool out&#8230;</li>
<li><a href="http://www.scientificblogging.com/mark_changizi/hue_hefner_how_color_made_empire_possible">Theory for the day</a>: we don&#8217;t have fur because our skin can show our emotions, which we pick up with our improved color perception.</li>
</ul>
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