SIGGRAPH 2013

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Just a few photos – many show depth of field (well, all blurry) and motion blur, all generated in real-time. Nicer ones from a coworker, Mauricio Vives, here.

Note I made a SIGGRAPH 2013 Flickr pool. Please do toss your photos into the group, I’d enjoy seeing them.

That said, there are tons of (actually in focus) pics tagged with “SIGGRAPH 2013”, see them here.

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Your one-stop shop for SIGGRAPH 2013 links is brought to you by the inestimable Stephen Hill: go here now.

My small contribution to the cause is hosting the talk “Unity: The Chase – Pushing the Limits of Modern Mobile GPU“:

I had a good SIGGRAPH myself. Talked with lots of people, saw some worthwhile presentations. My favorite was Marco Salvi’s, about PixelSync. “Programmable raster ops” doesn’t sound like a big deal on the face of it, but Marco’s talk pointed out all sorts of interesting uses: RGBE encoding, voxelization, and a bunch of others. His slides should be up on the “Advances in RTR for Games” site soon. In the meantime, there are blog entries here, here, and here – all with demos and more.

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SIGGRAPH 2013: if you’re going, or even if you’re not, here are a few nice resources.

  • This PDF has the first page of all the papers at SIGGRAPH 2013. Faster Forward!
  • This page has information on all the events (other than parties), suitable for direct view or import into Google Calendar. If you grabbed these before today, grab again: the BOF calendar now has Wednesday’s events.
  • To save you a little searching, here’s the schedule at a glance, the advanced program, and the free scheduler app on the SIGGRAPH site.

Oh, and there’s probably a good party list somewhere, but in lieu of that, this link.

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