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	<title>Real-Time Rendering &#187; Shapeways</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Bloxing Day</title>
		<link>http://www.realtimerendering.com/blog/bloxing-day/</link>
		<comments>http://www.realtimerendering.com/blog/bloxing-day/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 12:47:54 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Shapeways]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2813</guid>
		<description><![CDATA[My crazy-person project for the month is done. It&#8217;s a little program called Mineways, which is a bridge between Minecraft and Shapeways, the 3D printing service. You can grab a chunk of a Minecraft world for rendering or 3D printing. See the Mineways Flickr group for some results.]]></description>
			<content:encoded><![CDATA[<p>My crazy-person project for the month is done. It&#8217;s a little program called <a href="http://mineways.com">Mineways</a>, which is a bridge between <a href="http://www.minecraft.net/">Minecraft</a> and <a href="http://shapeways.com">Shapeways</a>, the 3D printing service. You can grab a chunk of a Minecraft world for rendering or 3D printing. See the <a href="http://www.flickr.com/groups/mineways/">Mineways Flickr group</a> for some results.</p>
<p><a href="http://www.realtimerendering.com/blog/wp-content/uploads/2011/12/sculp2.jpg"><img class="alignnone size-medium wp-image-2814" title="sculp2" src="http://www.realtimerendering.com/blog/wp-content/uploads/2011/12/sculp2-300x248.jpg" alt="" width="300" height="248" /></a> <a href="http://www.realtimerendering.com/blog/wp-content/uploads/2011/12/sculp3.jpg"><img class="alignnone size-medium wp-image-2815" title="sculp3" src="http://www.realtimerendering.com/blog/wp-content/uploads/2011/12/sculp3-300x248.jpg" alt="" width="300" height="248" /></a></p>
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		<title>Seven things for 10/10/11</title>
		<link>http://www.realtimerendering.com/blog/seven-things-for-101011/</link>
		<comments>http://www.realtimerendering.com/blog/seven-things-for-101011/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 01:38:43 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[fractals]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Shapeways]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2661</guid>
		<description><![CDATA[If you can get WebGL running properly on your browser, check out Shader Toy. Coolest thing is that you can edit any shader and immediately try it out. Another odd little WebGL application is a random spaceship maker, with a direct tie-in to Shapeways to buy a 3D version of any model you make. Speaking [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>If you can get WebGL running properly on your browser, check out <a href="http://www.iquilezles.org/apps/shadertoy/">Shader Toy</a>. Coolest thing is that you can edit any shader and immediately try it out.</li>
<li>Another odd little WebGL application is a <a href="http://ship.shapewright.com/">random spaceship maker</a>, with a direct tie-in to Shapeways to buy a 3D version of any model you make.</li>
<li>Speaking of Shapeways, I liked their &#8220;<a href="http://cunicode.com/one-coffee-cup-a-day/">one coffee cup a day project</a>&#8220;. The <a href="http://cunicode.com/day-09-low-resolution-cup/">low-resolution cup</a> is particularly good for computer graphics people, though I&#8217;m told that in real life it&#8217;s a fair bit more rounded off, due to the way the ceramic sets. Ironic. Also, note that these cups are actually quite small in real life (smaller than even espresso cups), which is too bad. Still, clever.</li>
<li><a href="http://www.bethblog.com/index.php/2011/09/08/ios-updates-source-code-for-wolfenstein-3d-classic-platinum-doom-classic/">Source code</a> for iOS versions of Castle Wolfenstein and the original DOOM is now available.</li>
<li>Patrick Cozzi has a nice <a href="http://blog.virtualglobebook.com/2011/08/siggraph-2011-trip-report-day-one.html">rundown of his days at SIGGRAPH</a> this August, with a particular emphasis on OpenGL and mobile. The links for each day are at the bottom of the entry.</li>
<li><a href="http://www.youtube.com/watch?v=gePtXO8CnaE">Nice fractal video</a> generated in near-real time (300 ms/frame) running a GLSL shader using <a href="http://code.google.com/p/boxplorer2/">this code</a>. Reddit thread <a href="http://www.reddit.com/r/videos/comments/l6kkn/3d_fractal_coolest_thing_ive_seen_today/">here</a>, about an earlier video <span style="text-decoration: line-through;">now pulled</span> <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=czVkT-JrXd0">back online</a>.</li>
<li><a href="http://www.videogamedesignschools.net/">This site</a> gives a darn long list of educational institutions offering videogame design degrees. It&#8217;s at least a place to start, if you&#8217;re looking for such things. That said, I&#8217;ve heard counterarguments from game company professionals to such specialized degrees, &#8220;just learn to program well and we&#8217;ll teach you the videogames business&#8221;.</li>
</ul>
<p>Bonus thing: <a href="http://www.google.com/trends/correlate/draw">Draw a curve of your data</a> for a number of years and see what it most closely correlates. Peculiar.</p>
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