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	<title>Real-Time Rendering &#187; ShaderX^2</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>ShaderX^2 books available for free download</title>
		<link>http://www.realtimerendering.com/blog/shaderx2-books-available-for-free-download/</link>
		<comments>http://www.realtimerendering.com/blog/shaderx2-books-available-for-free-download/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 14:07:22 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[ShaderX^2]]></category>

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		<description><![CDATA[Wolfgang Engel (editor in chief of the ShaderX series) kindly sent me copies of the two ShaderX^2 books last year, so that I could read through them and reference useful articles in writing the third edition of Real-Time Rendering (RTR3). He also provided us with the contents of the then-unpublished ShaderX^6 &#8211; he was a [...]]]></description>
			<content:encoded><![CDATA[<p>Wolfgang Engel (editor in chief of the ShaderX series) kindly sent me copies of the two ShaderX^2 books last year, so that I could read through them and reference useful articles in writing the third edition of <em>Real-Time Rendering</em> (<em>RTR3</em>). He also provided us with the contents of the then-unpublished ShaderX^6 &#8211; he was a huge help in making <em>RTR3 </em>up-to-date.</p>
<p>While writing, I learnt that Wolfgang was willing to release the ShaderX^2 books electronically for free. However, he was advised by the publisher to check with the authors to see if they had any reservations. I like these books; some of the articles are dated, but there&#8217;s still solid material in many that should be made widely available. Also, I hated referencing articles in <em>RTR3 </em>that few people could actually go look up. Finally, I found that the PDFs of these two books were already being distributed illegally through a torrent. It struck me as unreasonable that the two ways to obtain these out-of-print books was through illegal downloading or through rather exorbitant prices in used-book markets (currently the prices are down in the $30 range; at one point last year the lowest price I saw for one of the books was $100).</p>
<p>Wolfgang didn&#8217;t have the time this Spring to gather permissions (he was busy at the time with <em>GTA IV</em> and other projects), and I wanted to begin to repay him for all his help. So, I spent some time these past two months getting permission release forms signed for the ShaderX^2 books. 66 article clearances later, I&#8217;m done! There were no objections from the authors, usually just the opposite, so the books are now generously being hosted for free download by <a href="http://gamedev.net">gamedev.net</a>:</p>
<p><a href="http://www.gamedev.net/reference/programming/features/shaderx2/Introductions_and_Tutorials_with_DirectX_9.pdf"><em>ShaderX<sup>2</sup>: Introduction &amp; Tutorials with DirectX 9</em></a></p>
<p><a href="http://www.gamedev.net/reference/programming/features/shaderx2/Tips_and_Tricks_with_DirectX_9.pdf"><em>ShaderX<sup>2</sup>: Shader Programming Tips and Tricks with DirectX 9</em></a></p>
<p>The books are &#8220;ancient&#8221;, four years old, but there is some great material in them. Greg James&#8217; article about rendering thick volumes has been cited by a number of later papers. I particularly enjoyed the articles by Mitchell et al. and Ansari in the Image Space section, as I love post-processing effects. They present lots of code snippets alongside solid theory. Which reminds me, we should also work on putting the CD-ROM&#8217;s contents up on the web &#8211; next task.</p>
<p>Also, the first ShaderX book has also been cleared for free download. Wolfgang is digging through his archives for a PDF version of this book, and I hope it will be available soon. In the meantime, all of the articles from authors at ATI (at the time) are available on <a href="http://developer.amd.com/documentation/reading/pages/ShaderX.aspx">the AMD/ATI website</a>.</p>
<p><em>Update:</em> see the <a href="http://tog.acm.org/resources/shaderx/">ShaderX Books page</a> at the ACM TOG site for a link to the first book and other related free resources.</p>
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