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	<title>Real-Time Rendering &#187; SBIM</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>SBIM-NPAR CFP</title>
		<link>http://www.realtimerendering.com/blog/sbim-npar-cfp/</link>
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		<pubDate>Thu, 18 Feb 2010 00:07:04 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[CFP]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[NPAR]]></category>
		<category><![CDATA[SBIM]]></category>

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		<description><![CDATA[SBIM = Sketch-Based Interfaces and Modeling workshop NPAR = Symposium on Non-Photorealistic Animation and Rendering CFP = Call for Participation SBIM-NPAR 2010 will be held June 7-10 in Annecy, France. The NPAR call for participation is up; due date is March 15th, but April 2nd for any SIGGRAPH rejections to be considered. In addition to [...]]]></description>
			<content:encoded><![CDATA[<p>SBIM = Sketch-Based Interfaces and Modeling workshop<br />
NPAR = Symposium on Non-Photorealistic Animation and Rendering<br />
CFP = Call for Participation</p>
<p><a href="http://graphics.cs.williams.edu/sbim-npar10/index.html">SBIM-NPAR 2010</a> will be held June 7-10 in Annecy, France. The <a href="http://graphics.cs.williams.edu/sbim-npar10/npar-cfp.html">NPAR call for participation</a> is up; due date is March 15th, but April 2nd for any SIGGRAPH rejections to be considered. In addition to research, they&#8217;re specifically looking to the games community for production papers on how game developers create their GUIs, editing tools, and NPR effects.</p>
<p>Every other year NPAR is held in Annecy, and it sounds lovely. In the evenings the <a href="http://en.wikipedia.org/wiki/Annecy_International_Animated_Film_Festival">Annecy International Animated Film Festival</a> takes place&#8212;how perfect! Someday I&#8217;ll figure out a way to attend; until then, I can but dream.</p>
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