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Machine learning, and especially deep learning, is all the rage, so here are some (vaguely) graphics-related tie ins:

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To celebrate Kavita Bala becoming the new Editor-in-Chief of ACM Transactions on Graphics, I updated the ancient resource pages I put there long ago:

I think the links here are fairly useful, in part due to great suggestions from people on Twitter – get them while they’re fresh. Let me know what other cool things I’m missing.

I also update our own site’s portal page and graphics books page for good measure. One cool new link on the portal page is for Shader School, for learning shader programming, which a few people have recommended. The shader compile error messages are unfortunately obscured on some platforms, but if all else fails you can check the answers.

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Vincent Scheib discusses how to implement command buffers (essentially, OpenGL display lists) on DirectX 9 and 10. He notes that DirectX 11 will have display list support in the API, but if you don’t want to wait 4+ years for general adoption of that API, consider Emergent’s method. By having various threads generate command buffers and a single thread executing these, they are able to take advantage of multiple cores. On a dual core they show x1.4 to x1.9 speedup with multiple threads. Best of all, they provide open source for their system, with a very liberal license.

I am happy to see that PDFs of articles in recent issues of the journal of graphics tools are now available online, free to current subscribers.

I’ll be adding this one to the portal and resources page: sets of charts listing the capabilities of professional graphics cards.

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