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	<title>Real-Time Rendering &#187; RapidMind</title>
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		<title>Seven Things for September 15, 2009</title>
		<link>http://www.realtimerendering.com/blog/seven-things-for-september-15-2009/</link>
		<comments>http://www.realtimerendering.com/blog/seven-things-for-september-15-2009/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 14:43:41 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[I3D]]></category>
		<category><![CDATA[RapidMind]]></category>

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		<description><![CDATA[RapidMind is now a part of Intel. Which I think is a good fit; RapidMind does some interesting multicore techniques. Anything that makes multicore programming easier for a larger group of people is all to the good. I3D 2010 Call for Participation. October 23rd for papers, December 18th for posters &#8211; submit! I3D will be [...]]]></description>
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<li><a href="http://blogs.rapidmind.com/2009/08/19/we-are-now-part-of-intel-corporation/">RapidMind is now a part of Intel</a>. Which I think is a good fit; RapidMind does some interesting multicore techniques. Anything that makes multicore programming easier for a larger group of people is all to the good.</li>
<li><a href="http://graphics.cs.williams.edu/i3d10/">I3D 2010 Call for Participation</a>. October 23rd for papers, December 18th for posters &#8211; submit! I3D will be in Washington, DC, February 19-21.</li>
<li><a href="http://www.gamasutra.com/view/feature/4111/dirty_coding_tricks.php">Dirty Coding Tricks</a> in Gamasutra. A reprint of a G<em>ame Developer</em> article, I&#8217;m glad to see it online &#8211; it&#8217;s pretty amusing in places. The hack at <a href="http://www.gamasutra.com/view/feature/4111/dirty_coding_tricks.php?page=2">the top of page 2</a> is my favorite.</li>
<li><a href="http://www.tomsguide.com/us/iphone-3gs-games-carmack-doom,news-4157.html">Carmack on the iPhone 3GS</a>. Now the iPhone begins to face the same problem PC developers have to deal with: different levels of GPU support. At least there will be only one line of Apple phones, vs. multiple IHVs with a wide range of offerings at different price points, etc.</li>
<li><a href="http://www.mendeley.com/how-it-works/">Mendeley Bibliographic Database</a>. Manny Ko mentioned this one to me, and it looks interesting: a number of tools to pull in PDFs, get their references, let you annotate them, etc.</li>
<li><a href="http://oreilly.com/oreilly/author/index.html">O&#8217;Reilly&#8217;s author guide</a>. A surprisingly open and honest guide to how you as an author deal with publishers, specifically O&#8217;Reilly. Many publishers consider their contracts and royalty terms to be trade secrets, so it&#8217;s refreshing to see this information given in a straightforward manner.</li>
<li><a href="http://lab.andre-michelle.com/tonematrix">aM Laboratory ToneMatrix</a>. Pretty fun, and it reminds me of an experimental device seen at SIGGRAPH a few years ago. To see the most elaborate (and beautiful) web app ever, click on the AudioTool link, <a href="http://www.hobnox.com/index.1056.en.html">Start AudioTool</a>, then pick DrumNBass. Scroll around. Click the menu in the lower left corner. Amazing.</li>
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