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	<title>Real-Time Rendering &#187; plagiarism</title>
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	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Some quick bits</title>
		<link>http://www.realtimerendering.com/blog/some-quick-bits/</link>
		<comments>http://www.realtimerendering.com/blog/some-quick-bits/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 02:24:24 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[plagiarism]]></category>
		<category><![CDATA[portal]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1707</guid>
		<description><![CDATA[We&#8217;ve updated our portal page a bit: added Black Rock Studio&#8217;s nice publications page, added some film and commercial research labs&#8217; publication pages, and fixed some links. Also, with a bit of regret, I removed the links to the Google Group pages for comp.graphics.algorithms and comp.games.development.programming.algorithms (though the FAQ for c.g.algorithms is still handy). These [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve updated our <a href="http://realtimerendering.com/portal.html">portal page</a> a bit: added Black Rock Studio&#8217;s nice <a href="http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/">publications page</a>, added some film and commercial research labs&#8217; publication pages, and fixed some links. Also, with a bit of regret, I removed the links to the Google Group pages for <a href="http://groups.google.com/group/comp.graphics.algorithms/topics">comp.graphics.algorithms</a> and <a href="http://groups.google.com/group/comp.games.development.programming.algorithms/topics">comp.games.development.programming.algorithms</a> (though <a href="http://www.faqs.org/faqs/graphics/algorithms-faq/">the FAQ for c.g.algorithms</a> is still handy). These groups (and I assume most groups in general) have turned into spam repositories. The first group in particular has a special meaning for me, as comp.graphics.* is where I met a lot of graphics programmers back in the 80&#8242;s and 90&#8242;s and learned a bunch of techniques.</p>
<p>Happily, there are packrats on the internet; Steve Hollasch has <a href="http://steve.hollasch.net/cgindex/index.html">a nice collection</a> of the best of comp.graphics and other internet graphics sources. Some web-rot there with the external links, but the comp.graphics postings are solid. A few are dated, but there&#8217;s much that is still relevant today. I noticed a page I hadn&#8217;t seen before, a <a href="http://steve.hollasch.net/cgindex/misc/sgsatire.html">SIGGRAPH &#8217;92 satire</a> &#8211; some funny bits there (e.g. <em>The Freehand Generation of Fractal Curves using only a Lightpen and Caffeine</em>).</p>
<p>Which reminds me of a classic page that everyone should at least skim: &#8220;<a href="http://www.cg.tuwien.ac.at/~wp/videa-paper.html">WARNING: Beware of VIDEA</a>&#8220;. It&#8217;s about a bogus conference, now long-gone (though the so-called institute that ran it back then still held <a href="http://www.wessex.ac.uk/10-conferences.html">23 conferences this year</a>). Werner Purgathofer and colleagues submitted silly abstracts to this conference and all were accepted without review. Check out the abstracts on <a href="http://www.cg.tuwien.ac.at/~wp/videa-paper.html">his page</a>. Werner&#8217;s <a href="http://www.cg.tuwien.ac.at/~wp/videa.html">overview page</a> also gives links to a number of related publications scandals: nonexistent peer review, plagiarism, automatic paper writing, etc. If nothing else, check out <a href="http://pdos.csail.mit.edu/scigen/">SCIgen</a> if you haven&#8217;t seen it before.</p>
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