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	<title>Real-Time Rendering &#187; PIX</title>
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		<title>gDEBugger is now free!</title>
		<link>http://www.realtimerendering.com/blog/gdebugger-is-now-free/</link>
		<comments>http://www.realtimerendering.com/blog/gdebugger-is-now-free/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 18:13:51 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[PIX]]></category>
		<category><![CDATA[profiling]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1800</guid>
		<description><![CDATA[Just noticed this on Morgan McGuire&#8217;s twitter feed. I don’t know why, but gDEBugger, sort of the PIX equivalent for OpenGL, is now free, go here for a license. They’ll be putting out a newer free version (5.8) by the end of the year, so it’s not like they’re discontinuing the product. Maybe it’s the [...]]]></description>
			<content:encoded><![CDATA[<p>Just noticed this on <a href="http://twitter.com/#!/morgan3d">Morgan McGuire&#8217;s twitter feed</a>. I don’t know why, but gDEBugger, sort of the PIX equivalent for OpenGL, is now free, <a href="http://www.gremedy.com/purchase.php">go here</a> for a license. They’ll be putting out a newer free version (5.8) by the end of the year, so it’s not like they’re discontinuing the product. Maybe it’s the “get them hooked” business model. Also, <a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=287420&amp;page=1">there’s talk</a> that the current version doesn’t work that well with OpenGL 3.2 and above. Nonetheless, it&#8217;s an excellent product overall. Anyway, screen shots <a href="http://www.gremedy.com/screenshots.php">here</a>.</p>
<p>To quote their literature: gDEBugger is an OpenGL, OpenGL ES, and OpenCL Debugger, Profiler and memory analyzer. It traces application activity on top of the OpenGL API to provide the application behavior information you need to find bugs and to optimize application performance. gDEBugger transforms the debugging task of graphic application from a &#8220;Black box&#8221; into a White box model; using gDEBugger you can peer inside the OpenGL usage to see how individual commands affect the graphic pipeline implementation. gDEBugger has a lot of &#8220;standard debugger&#8221; abilities, but also contains many special features for graphics software developers: view render context state variables, view allocated textures, textures properties and image data, Shaders programs and source code, break on OpenGL errors. In addition, using its profiling abilities, gDEBugger enables you to pinpoint easily the exact location of the application&#8217;s graphic pipeline performance bottleneck to let you optimize the application performance.</p>
<p><em>Update:</em> Jari Komppa wrote, &#8220;This may shed some light on things: <a href="http://www.export.gov.il/Eng/_Articles/Article.asp?CategoryID=461&amp;ArticleID=12274" target="_blank">http://www.export.gov.il/Eng/_Articles/Article.asp?CategoryID=461&amp;ArticleID=12274</a>&#8221;</p>
<p>Full text:</p>
<p><strong>AMD to buy Israel&#8217;s Graphic Remedy company</strong></p>
<p>The American chip manufacturer AMD is buying Israel&#8217;s Graphic Remedy company, the Calcalist financial website reports.</p>
<p>It appears that AMD – Intel&#8217;s competitor in manufacturing PC and server chips – will pay a relatively low amount for Graphic Remedy, some $4-5 million.</p>
<p>Graphic Remedy, founded six years ago, is a small company with seven employees. It gained renown for its series of simulation and debugging applications for graphic programs and computer games and became dominant among Cronus&#8217; [sic - they mean Khronos Group's] Open GL platform developers.</p>
<p>According to Calcalist, AMD seems to be buying Graphic Remedy in an attempt to expand its presence in the home and business graphic<br />
processors market.</p>
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		<item>
		<title>7 Things for February 7</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-february-7-2/</link>
		<comments>http://www.realtimerendering.com/blog/7-things-for-february-7-2/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 13:41:03 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Optix]]></category>
		<category><![CDATA[PIX]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[uncanny valley]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=951</guid>
		<description><![CDATA[Comin&#8217; at ya, lots of one-liners, vs. yesterday&#8217;s verbose posting. Humus notes that the DirectX SDK February 2010 edition is out, and gives the highlights. Finally view depth/stencil buffers in PIX? Sign me up! I keep forgetting to say: NVIDIA&#8217;s OptiX SDK for ray tracing is out, and now works on GeForce graphics cards. This is how EVE [...]]]></description>
			<content:encoded><![CDATA[<p>Comin&#8217; at ya, lots of one-liners, vs. yesterday&#8217;s verbose posting.</p>
<ul>
<li>Humus notes that the <a href="http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;FamilyID=2c7da5fb-ffbb-4af6-8c66-651cbd28ca15">DirectX SDK February 2010 edition</a> is out, and <a href="http://www.humus.name/index.php?ID=298">gives the highlights</a>. Finally view depth/stencil buffers in PIX? Sign me up!</li>
<li>I keep forgetting to say: <a href="http://www.geeks3d.com/20100121/nvidia-optix-ray-tracing-sdk-available-with-geforce-support/">NVIDIA&#8217;s OptiX SDK</a> for ray tracing is out, and now works on GeForce graphics cards.</li>
<li>This is how EVE Online (recently named <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3677&amp;tid=1">MMO game of the year</a> by PC Gamer) <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=724">makes its planets</a>. (<em>thanks, Mauricio</em>)</li>
<li><a href="http://www.codersnotes.com/notes/biggle">Biggle</a> is a tiny, lightweight OpenGL extension wrapper library.</li>
<li><a href="http://consollection.de/">Every console known to man</a>; click on each for more information.</li>
<li><a href="http://freeimage.sourceforge.net/features.html">FreeImage</a> is an open source library for loading images in many different formats that evidently integrates well with DirectX and OpenGL.</li>
<li>The <a href="http://www.popularmechanics.com/science/robotics/4343054.html">uncanny valley phenomenon</a> may apply just to computer graphics and not-so-much to robots.</li>
</ul>
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