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	<title>Real-Time Rendering &#187; Ouya</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Seven things for July 25</title>
		<link>http://www.realtimerendering.com/blog/seven-things-for-july-25/</link>
		<comments>http://www.realtimerendering.com/blog/seven-things-for-july-25/#comments</comments>
		<pubDate>Thu, 26 Jul 2012 03:16:09 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[dynamic resolution]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Ouya]]></category>
		<category><![CDATA[Source Filmmaker]]></category>
		<category><![CDATA[SSAO]]></category>
		<category><![CDATA[Valve]]></category>

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		<description><![CDATA[Here we go: Beautiful demo of various effects, the realtime hybrid raytracing demo RIGID GEMS. Do note there are controls. The foreground blurs for the depth-of-field are a little unconvincing, but the rest is lovely! (thanks to Steve Worley for the tip) Books to check out at SIGGRAPH, or now (I&#8217;m sure there are more &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Here we go:</p>
<ul>
<li>Beautiful demo of various effects, the realtime hybrid raytracing demo <a href="http://www.rigidgems.sakura.ne.jp/index.html">RIGID GEMS</a>. Do note there are controls. The foreground blurs for the depth-of-field are a little unconvincing, but the rest is lovely! <em>(thanks to Steve Worley for the tip)</em></li>
<li>Books to check out at SIGGRAPH, or now (I&#8217;m sure there are more &#8211; let me know): <strong> </strong><strong><a href="http://www.amazon.com/OpenGL-Insights-Patrick-Cozzi/dp/1439893764?tag=realtimerenderin">OpenGL Insights</a> </strong>and <a href="http://www.amazon.com/gp/product/1439880239?tag=realtimerenderin"><strong>Shadow Algorithms Data Miner</strong></a>. Five chapters of <strong>OpenGL Insights</strong> are free to read <a href="http://openglinsights.com/">here</a>. There are quite a few graphics books published since last SIGGRAPH, we have them listed <a href="http://www.realtimerendering.com/books.html">here</a>.</li>
<li><em><a href="http://graphics.cs.williams.edu/papers/SAOHPG12/">Scalable Ambient Obscurance</a> </em>looks worthwhile, and there&#8217;s even a demo and source.</li>
<li>I can&#8217;t say I grok it all yet, but <em><a href="http://gdcvault.com/play/1015331/Bringing-AAA-Graphics-to-Mobile">Bringing AAA Graphics to Mobile Platforms</a></em> (from GDC) has a lot of chewy information on what&#8217;s fast and slow on typical mobile hardware, as well as how it works. <a href="http://www.unrealengine.com/files/downloads/Smedberg_Niklas_Bringing_AAA_Graphics.pdf">PDF version</a> on the Unreal Engine site.</li>
<li>A somewhat older (a whole year or so old) <a href="http://software.intel.com/en-us/articles/dynamic-resolution-rendering-article/">article on changing resolution on the fly</a> to maintain frame rate.<em> (Thanks, Mauricio)</em></li>
<li>3D printing opens up a wide range of legal issues, <a href="http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up"><em>It Will Be Awesome if They Don&#8217;t Screw it Up</em></a> gives an overview of some of these. There are a number of areas where the law hasn&#8217;t had to concern itself yet.</li>
<li>Echo chamber: stuff you should probably know about already, but just in case. 1) <a href="http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console">Ouya</a>, a monster money-raiser Kickstarter project for an open console. <a href="http://timothylottes.blogspot.com/2012/07/on-ouya-console.html">Tim Lottes comments</a>; my take is &#8220;Android games on a console? Weak.&#8221; but I&#8217;d love to see them succeed. 2) <a href="http://sourcefilmmaker.com/">Source Filmmaker</a>, a free film making system from Valve. <a href="http://nerdreactor.com/2012/07/23/heres-what-you-can-accomplish-with-source-filmmaker/">People are getting busy</a> with it.</li>
</ul>
<p>To conclude, a photo that looks like a rendering bug; read about it <a href="http://boingboing.net/2012/07/11/trees-stained-by-a-toxic-spill.html">here</a>. If you like these sorts of things, see more at the <a href="http://graphics.cs.williams.edu/realartifacts/">&#8220;2 True 2B Good&#8221; collection</a>.</p>
<p><a href="http://boingboing.net/2012/07/11/trees-stained-by-a-toxic-spill.html"><img class="alignnone" title="Trees stained by a toxic spill, with the high-tide line aligned to the horizon" src="http://craphound.com/images/gMdN6.jpg" alt="" width="600" height="400" /></a></p>
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