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	<title>Real-Time Rendering &#187; Natal</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Bits of News</title>
		<link>http://www.realtimerendering.com/blog/bits-of-news/</link>
		<comments>http://www.realtimerendering.com/blog/bits-of-news/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 13:49:59 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[transparency]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=103</guid>
		<description><![CDATA[Just some quick bits to chew on for breakfast: Microsoft announced Project Natal at E3; the (simulated) video is entertaining. Lionhead Studios&#8217; demo is also worth a look. Somehow a little creepy, and I suspect in practice there&#8217;s a high likelihood that a user will quickly run off the rails and not do what&#8217;s expected, [...]]]></description>
			<content:encoded><![CDATA[<p>Just some quick bits to chew on for breakfast:</p>
<ul>
<li>Microsoft announced <a href="http://www.xbox.com/en-US/live/projectnatal/">Project Natal</a> at E3; the (simulated) video is entertaining. <a href="http://popwatch.ew.com/popwatch/2009/06/e3-microsoft.html">Lionhead Studios&#8217; demo</a> is also worth a look. Somehow a little creepy, and I suspect in practice there&#8217;s a high likelihood that a user will quickly run off the rails and not do what&#8217;s expected, but still. Considering how limited the Eye Toy is compared to its hype, I&#8217;m not holding my breath, but it&#8217;s interesting to know &amp; think about. <em>(thanks to Adam Felt for the link)</em></li>
<li>New book out, <a href="http://www.amazon.com/Graphics-Shaders-Practice-Mike-Bailey/dp/1568813341?tag=realtimerenderin"><strong>Graphics Shaders: Theory and Practice</strong></a>. It&#8217;s about GLSL, you can find the Table of Contents and other front matter at <a href="http://akpeters.com/product.asp?ProdCode=3349">the book&#8217;s site</a> (look to the right side). I hope to get a copy and give a review at some point.</li>
<li>I mentioned Mark Haigh-Hutchinson&#8217;s <a href="http://www.amazon.com/Real-Time-Cameras-Mark-Haigh-Hutchinson/dp/0123116341?tag=realtimerenderin"><strong>Real-Time Cameras</strong></a> book in <a href="http://www.realtimerendering.com/blog/odds-and-ends/">an earlier post</a>. The, honestly, touching story of its history is republished <a href="http://www.gamasutra.com/blogs/MarkDeLoura/20090515/1387/RealTime_Cameras_And_Mark_HaighHutchinson.php">on Mark DeLoura&#8217;s blog</a> at Gamasutra.</li>
<li>Nice <a href="http://www.maximumpc.com/print/6338">history of graphics cards</a>, with many pictures.</li>
<li>Humus describes <a href="http://www.humus.name/index.php?ID=266">a clever particle rendering optimization technique</a> (<a href="http://www.humus.name/index.php?page=News&amp;ID=267">update</a>), and provides <a href="http://www.humus.name/index.php?page=Cool&amp;ID=8">a utility</a>. Basically, make the polygon fit the visible part of the particle to save on fill rate. One of those ideas that I suspect many of us have wondered if it&#8217;s worth doing. It is, and it&#8217;s great to have someone actually test it out and publish the results.</li>
<li>This is an interesting concept: with an NVIDIA card and their new driver you can now <a href="http://www.nzone.com/object/nzone_ambientocclusion_home.html">turn on ambient occlusion</a> for 22 games that don&#8217;t actually use this technique in their shipped shaders. In itself, this feature is a minor plus, but brings up all sorts of questions, such as buying into a particular brand to improve quality, who controls and who can modify the artistic look of a game, etc. <em>(thanks to Mauricio Vives for the link)</em></li>
<li>Old, but if you haven&#8217;t seen it before, it&#8217;s a must: <a href="http://www.flickr.com/photos/w00kie/sets/180637/">transparent screens</a>.</li>
</ul>
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