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	<title>Real-Time Rendering &#187; Microsoft</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Community-built games on Xbox 360</title>
		<link>http://www.realtimerendering.com/blog/community-built-games-on-xbox-360/</link>
		<comments>http://www.realtimerendering.com/blog/community-built-games-on-xbox-360/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 21:36:57 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Gamefest]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=16</guid>
		<description><![CDATA[Many of our readers are not professional game developers, but do graphics or game programming as a hobby or as part of their academic research. Microsoft&#8217;s XNA Game Studio is interesting since it allows free development of Xbox 360 games. To be precise, although the software is free, Xbox 360 development does require a $99/year [...]]]></description>
			<content:encoded><![CDATA[<p>Many of our readers are not professional game developers, but do graphics or game programming as a hobby or as part of their academic research. Microsoft&#8217;s <a href="http://msdn.microsoft.com/en-us/library/bb200104.aspx">XNA Game Studio</a> is interesting since it allows free development of Xbox 360 games. To be precise, although the software is free, Xbox 360 development does require a $99/year premium membership &#8211; still a bargain compared to the many thousands of dollars required for a professional console development kit. However, the resulting games could only be played by other people with premium memberships &#8211; not exactly a mass market.</p>
<p>This week, at <a href="http://www.xnagamefest.com/">Gamefest</a>, Microsoft <a href="http://creators.xna.com/en-us/XboxLIVECommunityGames">announced</a> that these &#8220;homebrew&#8221; games could now be sold to Xbox 360 owners in general. Interestingly, the games will not be selected by Microsoft themselves (although I am sure they will do some gatekeeping) but by the community (similarly to the selection of posts at <a href="http://digg.com/">Digg</a> or <a href="http://slashdot.org/">Slashdot</a>).</p>
<p>If you are a game or graphics hobbyist who is intrigued by the idea of creating games to sell to <a href="http://www.videobusiness.com/article/CA6463012.html">almost 12 million Xbox 360 owners</a>, then check out Microsoft&#8217;s <a href="http://creators.xna.com/">XNA Creators Club website</a>.</p>
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