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	<title>Real-Time Rendering &#187; mental images</title>
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		<title>NVIDIA Jumps on the Cloud Rendering Bandwagon</title>
		<link>http://www.realtimerendering.com/blog/nvidia-jumps-on-the-cloud-rendering-bandwagon/</link>
		<comments>http://www.realtimerendering.com/blog/nvidia-jumps-on-the-cloud-rendering-bandwagon/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 15:46:52 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[mental images]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Tesla]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=439</guid>
		<description><![CDATA[In January, AMD and OToy announced Fusion Render Cloud, a centralized rendering server system which would perform rendering tasks for film and even games, compressing the resulting video and sending it over the internet.  In March, OnLive announced a similar system, but for the entire game, not just rendering.  Now NVIDIA has announced another cloud [...]]]></description>
			<content:encoded><![CDATA[<p>In January, <a href="http://www.amd.com/">AMD</a> and <a href="http://www.otoy.com/">OToy</a> <a href="http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543~129743,00.html">announced</a> Fusion Render Cloud, a centralized rendering server system which would perform rendering tasks for film and even games, compressing the resulting video and sending it over the internet.  In March, <a href="http://www.onlive.com/">OnLive</a> <a href="http://www.onlive.com/news/press_releases/onlive_revolutionizes_video_games.html">announced</a> a similar system, but for the entire game, not just rendering.  Now <a href="http://www.nvidia.com/">NVIDIA</a> has <a href="http://www.nvidia.com/object/io_1256065754359.html">announced</a> another cloud rendering system, called <a href="http://www.nvidia.com/object/realityserver.html">RealityServer</a>, running on <a href="http://www.nvidia.com/object/realityserver_tesla.html">racks of Tesla GPUs</a> (presumably<a href="http://www.google.com/search?hl=en&amp;client=firefox-a&amp;rls=org.mozilla:en-US:official&amp;hs=tVg&amp;ei=sVTfSubjEYfSsgO8zIXaDw&amp;sa=X&amp;oi=spell&amp;resnum=0&amp;ct=result&amp;cd=1&amp;ved=0CA0QBSgA&amp;q=presumably&amp;spell=1"><strong><em></em></strong></a> using Fermi in future iterations).  This utilizes the <a href="http://www.mentalimages.com/products/iray.html">iray</a> ray tracing system developed by <a href="http://www.mentalimages.com/index.php">mental images</a>, who also make <a href="http://www.mentalimages.com/products/mental-ray.html">mental ray</a> (mental images has been owned by NVIDIA since 2007).</p>
<p>The compression is going to be key, since it has to be incredibly fast, extremely low bit rate and very high quality for this to work well.  I&#8217;m a bit skeptical of cloud rendering at the moment but maybe all these companies (and investors) know something I don&#8217;t&#8230;</p>
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