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	<title>Real-Time Rendering &#187; mask</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Seven Things for October 28, 2012</title>
		<link>http://www.realtimerendering.com/blog/seven-things-for-october-28-2012/</link>
		<comments>http://www.realtimerendering.com/blog/seven-things-for-october-28-2012/#comments</comments>
		<pubDate>Mon, 29 Oct 2012 01:29:00 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[gigavoxel]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[MOOC]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3254</guid>
		<description><![CDATA[There&#8217;s a new introductory book out, Foundations of 3D Computer Graphics, by Steven Gortler. I should get my copy tomorrow. Skimming through the first few chapters (you can see these on Amazon), the focus is definitely on solid theory, which I appreciate. I look forward to spending some quality time with it. (thanks, Pete) The [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><span style="line-height: 13px;">There&#8217;s a new introductory book out, <a href="http://www.3dgraphicsfoundations.com/"><em>Foundations of 3D Computer Graphics</em></a>, by Steven Gortler. I should get my copy tomorrow. Skimming through the first few chapters (you can see these on <a href="http://www.amazon.com/Foundations-Computer-Graphics-Steven-Gortler/dp/0262017350?tag=realtimerenderin">Amazon</a>), the focus is definitely on solid theory, which I appreciate. I look forward to spending some quality time with it. <em>(thanks, Pete)</em></span></li>
<li><span style="line-height: 13px;">The acronym for the day is <a href="http://en.wikipedia.org/wiki/Massive_open_online_course"><em>MOOC</em></a>, Massive Open Online Course, a free course for anyone with a reasonable computer. Everybody&#8217;s doing it: Ravi Ramamoorthi with <a href="https://www.edx.org/courses/BerkeleyX/CS184.1x/2012_Fall/about">Foundations of Computer Graphics</a>, I&#8217;m working on the course <a href="http://www.udacity.com/overview/Course/cs291/CourseRev/1">Interactive Rendering</a>, John Owens and Dave Luebke are doing <a href="http://blog.udacity.com/2012/10/four-new-classes.html">Introduction to Parallel Programming, etc.</a></span></li>
<li><span style="line-height: 13px;">Sean Lilley has <a href="http://cis565-fall-2012.github.com/lectures/10-24-Shadows.pdf">a great slideset</a> summarizing the history of shadow algorithms for GPUs, made for <a href="http://cis565-fall-2012.github.com/index.html">this University of Pennsylvania class</a>. Sean and others are currently working on a <a href="http://realtimevoxels.blogspot.com/">GigaVoxel and Sparse Textures project</a>, blogging as they go. <em>(thanks, Patrick)</em></span></li>
<li><span style="line-height: 13px;">You&#8217;ve probably heard of the <a href="http://kotaku.com/5903955/read-valves-employee-company-handbook-its-amazing">Valve Employee Handbook</a>. <a href="http://vimeo.com/51012261">This video</a> gives a nice summary in just two minutes. Fascinating company structure! Sounds lovely and inspiring. But, telecommuting is out. <em>(thanks, Jason)</em></span></li>
<li><span style="line-height: 13px;"><a href="http://www.tasharen.com/forum/index.php?topic=2126.0">NGUI&#8217;s history</a>: more about UI that &#8220;true&#8221; 3D graphics, but it&#8217;s for Unity. A pretty interesting tale! Moral, maybe: make libraries, not games <em>(thanks, Renaldas)</em></span></li>
<li><span style="line-height: 13px;"><a href="http://glsl.heroku.com/e#4039.0">A WebGL demo</a> from another universe. Note the value set on line 10. <em>(thanks, marpi)</em></span></li>
<li><span style="line-height: 13px;">This mask creeps me out. Instructions how to build one are <a href="http://www.thingiverse.com/thing:32189">here</a>. <em>(thanks, BoingBoing)</em></span></li>
</ul>
<div><span style="line-height: 13px;"><a href="http://www.thingiverse.com/thing:32189"><img class="alignnone" title="Low Poly Mask" src="http://thingiverse-production.s3.amazonaws.com/renders/86/20/1b/8d/b1/LowPolyMask_Landscape_00_display_medium.jpg" alt="" width="800" height="600" /></a></span></div>
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