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	<title>Real-Time Rendering &#187; LOD</title>
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		<title>Another new book, with an incredibly long subtitle</title>
		<link>http://www.realtimerendering.com/blog/another-new-book-with-an-incredibly-long-title-that-attempts-to-explain-what-its-about-but-is-still-mysterious/</link>
		<comments>http://www.realtimerendering.com/blog/another-new-book-with-an-incredibly-long-title-that-attempts-to-explain-what-its-about-but-is-still-mysterious/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 16:15:15 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[LOD]]></category>
		<category><![CDATA[shadows]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1074</guid>
		<description><![CDATA[Amazon sent an auto-recommended of this book to me. Unlike last time, which was humorous but unrelated, I actually appreciate this one: &#8220;Temporal Coherence in Real-Time Rendering: Practical Approaches for Capitalizing on Temporal Coherence in the Domain of Real-Time Rendering,&#8221; by Daniel Scherzer. At $81 for a 132 page book, I suspected it was a [...]]]></description>
			<content:encoded><![CDATA[<p>Amazon sent an auto-recommended of this book to me. Unlike last time, which was <a href="http://www.realtimerendering.com/blog/amazon-needs-programmers-we-suspect/">humorous but unrelated</a>, I actually appreciate this one: &#8220;<a href="http://www.amazon.com/gp/product/3639091965?tag=realtimerenderin">Temporal Coherence in Real-Time Rendering: Practical Approaches for Capitalizing on Temporal Coherence in the Domain of Real-Time Rendering</a>,&#8221; by Daniel Scherzer.</p>
<p>At $81 for a 132 page book, I suspected it was a thesis reprint. Indeed it is: you can <a href="http://www.cg.tuwien.ac.at/research/publications/2009/scherzer-thesis/">download the thesis from here</a>. The thesis is 130 pages long, so my guess is the book form adds nothing (and subtracts $81).</p>
<p>So, you can download it for free now, but should you read it? Well, it is a thesis, which means it collects various papers and presents each in turn. This thesis focuses on using temporal coherence, i.e. use previous frames&#8217; computations in various ways. It includes Daniel&#8217;s hard shadow (history buffer), soft shadow, and discrete LOD blending work, as listed <a href="http://www.cg.tuwien.ac.at/research/publications/show_list.php?login=scherzer">here</a>. Since it&#8217;s a thesis, the author can stretch out a bit more and cover various areas in depth. The focus is on improving image quality: hard shadows are higher resolution, soft shadows look smoother. There are limitations to his approaches, e.g., the lights are fixed in place, and objects generally should be static.</p>
<p>As with most theses, it also includes an extensive &#8220;previous work&#8221; section at the beginning. There is a 23 page overview of a number of shadow techniques and LOD work, explaining strengths and weaknesses. From my skim, this looks quite good; not quite all-encompassing (which is good: there are way too many shadow papers), but hitting most of the major areas of research. Let&#8217;s put it this way: if and when we write a fourth edition, I&#8217;ll certainly carefully read his categorization of various problems and think about how to integrate it into our section on shadows. His is the best recent overview of the subject that I&#8217;ve seen. He&#8217;s also the coauthor of an upcoming <a href="http://www.cg.tuwien.ac.at/research/publications/2010/scherzer_2010a/">survey on hard shadows</a>, not yet available for download but which I suspect is similar to his thesis&#8217; overview.</p>
<p><em>Update:</em> I asked Daniel about this post, he said it&#8217;s about right (and the long subtitle is indeed a Verlag decision). The book version contains an index, and different (non-copyright-protected) images. Also of interest, their upcoming STAR survey on hard shadows will be more theoretical and detailed, similar to the hard shadow section in the SIGGRAPH Asia 2009 course <a href="http://www.mpi-inf.mpg.de/resources/ShadowCourse/">Casting Shadows in Real Time</a> (which has a solid 90 pages on shadow algorithms).</p>
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