Tag Archives: light pre-pass

Deferred lighting approaches

In Section 7.9.2 of Real-Time Rendering, we discussed deferred rendering approaches, including “partially-deferred” methods where some subset of shader properties are written to buffers.  Since publication, a particular type of partially-deferred method has gained some popularity.  There are a few different variants of this approach that are worth discussing; more details “under the fold”.

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