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	<title>Real-Time Rendering &#187; Kodu</title>
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		<title>7 Things for February 8</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-february-8-2/</link>
		<comments>http://www.realtimerendering.com/blog/7-things-for-february-8-2/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 13:08:54 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[gamma correction]]></category>
		<category><![CDATA[Kodu]]></category>
		<category><![CDATA[motion blur]]></category>
		<category><![CDATA[NodeBox 2]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[sRGB]]></category>
		<category><![CDATA[tone mapping]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=947</guid>
		<description><![CDATA[I use a LIFO stack for these link collections, so we&#8217;re starting to get into older news. Olds? Still good stuff, though. I hadn&#8217;t noticed this set of notes before from Valve, &#8220;Post Processing in the Orange Box.&#8221; It&#8217;s about sRGB (think, gamma correction), tone mapping (think, rescaling using the histogram), and motion blur (think, [...]]]></description>
			<content:encoded><![CDATA[<p>I use a LIFO stack for these link collections, so we&#8217;re starting to get into older news. Olds? Still good stuff, though.</p>
<ul>
<li>I hadn&#8217;t noticed this set of notes before from Valve, &#8220;<a href="http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf">Post Processing in the Orange Box</a>.&#8221; It&#8217;s about sRGB (think, gamma correction), tone mapping (think, rescaling using the histogram), and motion blur (think, types of blur). Interesting that a variable frame rate combined with blur made people sick. They&#8217;d also turn blur off if a single frame was taking too long. (<em>from </em><a href="http://twitter.com/morgan3d"><em>Morgan</em></a>)</li>
<li>Wolfgang Engel has posted <a href="http://diaryofagraphicsprogrammer.blogspot.com/2009/12/direct3d-11-overview.html">DirectX 11</a> and <a href="http://diaryofagraphicsprogrammer.blogspot.com/2009/12/direct3d-10-overview.html">DirectX 10</a> pipeline overview charts. In a similar vein, Mark Kilgard has a talk about the <a href="http://www.slideshare.net/Mark_Kilgard/opengl-32-and-more">changes from OpenGL 1.0 to 3.2</a> with some worthwhile data flow diagrams and other material.</li>
<li><a href="http://opensourcevfx.org/">openSourceVFX.org</a> is a catalog of open source projects that are particularly suited for film visual effects and animation work. It is maintained by professionals in the field, so the resources listed are those known to actually be used and production-worthy. (<em>thanks, Larry</em>)</li>
<li>Here&#8217;s another <a href="http://www.geeks3d.com/20100122/nvidia-gf100-physx-fluids-demo-video">PhysX demo</a>, of water&#8212;a little jelly-like (good spray is hard, since it&#8217;s so fine-grained), but pretty amazing to see happen at interactive rates.</li>
<li>One resource I didn&#8217;t recall for <a href="http://www.realtimerendering.com/blog/tools-for-teaching/">my blog entry</a> about tools for teaching about graphics and game creation: <a href="http://www.examiner.com/examiner/x-28759-Atlanta-Video-Game-News-Examiner~y2010m1d13-Microsoft-Kodu-Game-Creation-Tool-Now-Available-for-PC">Kodu</a>, from Microsoft. For grade schoolers, it uses a visual language. Surprisingly, it&#8217;s in 3D, with a funky chiclet terrain system. For still more tools, check the <a href="http://www.realtimerendering.com/blog/tools-for-teaching/#comments">comments</a> on the original blog entry&#8212;some great additions there. (<em>pointed out by Mark DeLoura</em>)</li>
<li>Another interesting graphics programming tool is <a href="http://beta.nodebox.net/">NodeBox 2</a>, now in beta. It uses a node graph-based approached, see some examples <a href="http://www.geeks3d.com/20091202/nodebox2-interactive-and-hackable-graphic-design-application/">here</a>.</li>
<li>The story of <a href="http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1">Duke Nukem in Wired</a> is just fascinating. We all like to tell and listen to stories, so it&#8217;s hard to know how true any narrative is, but this one seems reasonably on the mark. A little balance <a href="http://particleghost.blogspot.com/2010/01/duke-nukem-wired.html">is provided by Raphael van Lierop</a>.</li>
</ul>
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