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	<title>Real-Time Rendering &#187; interactive rendering</title>
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	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>&#8220;Advances in Real-Time Rendering in Games&#8221; Course Syllabus for SIGGRAPH 2012</title>
		<link>http://www.realtimerendering.com/blog/advances-in-real-time-rendering-in-games-course-syllabus-for-siggraph-2012/</link>
		<comments>http://www.realtimerendering.com/blog/advances-in-real-time-rendering-in-games-course-syllabus-for-siggraph-2012/#comments</comments>
		<pubDate>Thu, 02 Aug 2012 10:55:42 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[interactive rendering]]></category>

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		<description><![CDATA[&#8230;is now up for viewing here &#8211; a great resource to help you plan your SIGGRAPH schedule. Even if you&#8217;re not attending SIGGRAPH, the lectures should be available online soon after. As a reminder, material from the previous years&#8217; courses is available here.]]></description>
			<content:encoded><![CDATA[<p>&#8230;is now up for viewing <a href="http://advances.realtimerendering.com/s2012/index.html">here</a> &#8211; a great resource to help you plan your SIGGRAPH schedule. Even if you&#8217;re not attending SIGGRAPH, the lectures should be available online soon after.</p>
<p>As a reminder, material from the previous years&#8217; courses is available <a href="http://advances.realtimerendering.com/">here</a>.</p>
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