<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Real-Time Rendering &#187; HPG</title>
	<atom:link href="http://www.realtimerendering.com/blog/tag/hpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
	<lastBuildDate>Sun, 12 May 2013 00:21:14 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
		<item>
		<title>SIGGRAPH 2012 early registration deadline is today</title>
		<link>http://www.realtimerendering.com/blog/siggraph-2012-early-registration-deadline-is-today/</link>
		<comments>http://www.realtimerendering.com/blog/siggraph-2012-early-registration-deadline-is-today/#comments</comments>
		<pubDate>Mon, 18 Jun 2012 18:57:13 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[HPG]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SIGGRAPH 2012]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3133</guid>
		<description><![CDATA[If you&#8217;re reading this after June 18th, oh well&#8230; Registration page is here. Me, I wouldn&#8217;t rate SIGGRAPH the premier interactive rendering research conference any more: I3D or HPG publish far more relevant results overall. SIGGRAPH still has a lot of other great stuff going on, and there are enough things of interest to me [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re reading this after June 18th, oh well&#8230;</p>
<p><a href="http://s2012.siggraph.org/attendees/registration">Registration page is here</a>.</p>
<p>Me, I wouldn&#8217;t rate SIGGRAPH the premier interactive rendering research conference any more: I3D or HPG publish far more relevant results overall. SIGGRAPH still has a lot of other great stuff going on, and there are enough things of interest to me this year that I&#8217;m happy to be attending:</p>
<ul>
<li>I guess <a href="http://s2012.siggraph.org/attendees/courses">the courses</a> are the main draw for me right now, and some of these have become informal venues for interactive rendering R&amp;D presentations (e.g. <a href="http://advances.realtimerendering.com/">the Advances course</a>).</li>
<li><a href="http://s2012.siggraph.org/attendees/siggraph-mobile">SIGGRAPH Mobile</a> could be interesting. Given the huge profit margins of GPUs for mobile vs. PCs, it&#8217;s where the market has moved. It feels a little &#8220;back to the future&#8221;, with GPU speeds getting reset about a decade vs. PC performance, but there&#8217;s some interesting research being done, e.g. <a href="http://fileadmin.cs.lth.se/graphics/research/papers/2012/power/">this paper</a> (not at SIGGRAPH but at HPG, I noticed it today on <a href="https://twitter.com/#!/morgan3d">Morgan McGuire&#8217;s Twitter feed</a> and thought it was fascinating).</li>
<li>I was thinking of arriving Sunday afternoon, but then noticed some interesting talks in the <a href="http://s2012.siggraph.org/attendees/sessions/100-135">Game Worlds</a> talks on Sunday, 2-3:30 pm.</li>
<li>Other talks will be of interest, I&#8217;ll need to wade through <a href="http://s2012.siggraph.org/attendees/talks">the list</a>.</li>
<li>Emerging Technologies and the Exhibition Floor usually have something that grabs my attention (if nothing else, I can browse through new books), and I maybe should give <a href="http://s2012.siggraph.org/attendees/real-time-live">Real Time Live</a> a visit.</li>
<li>And, meeting people, of course &#8211; it&#8217;s inspiring and fun to hear what others are up to. Sometimes a little chance conversation will later have great value.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/siggraph-2012-early-registration-deadline-is-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HPG and EGSR CFPs</title>
		<link>http://www.realtimerendering.com/blog/hpg-and-egsr-cfp/</link>
		<comments>http://www.realtimerendering.com/blog/hpg-and-egsr-cfp/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 14:15:35 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[CFP]]></category>
		<category><![CDATA[EGSR]]></category>
		<category><![CDATA[HPG]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2934</guid>
		<description><![CDATA[HPG is a great little conference squarely aimed at interactive rendering techniques, including areas such as hardware and ray tracing. It will be June 25-27 in Paris (France, not Texas), colocated with another excellent gathering of researchers, the Eurographics Symposium on Rendering. See the HPG call for participation and EGSR CFP for more information. Entirely [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://highperformancegraphics.org/">HPG</a> is a great little conference squarely aimed at interactive rendering techniques, including areas such as hardware and ray tracing. It will be June 25-27 in Paris (France, not Texas), colocated with another excellent gathering of researchers, the <a href="http://perso.telecom-paristech.fr/~eisemann/EGSR2012/index.html">Eurographics Symposium on Rendering</a>. See the <a href="http://highperformancegraphics.org/media/CFP_HPG2012.pdf">HPG call for participation</a> and <a href="http://perso.telecom-paristech.fr/~eisemann/EGSR2012/cfp.html">EGSR CFP</a> for more information.</p>
<p>Entirely gratuitous image follows, a voxelized and 3d printed you-know-what (from <a href="http://www.flickr.com/photos/mvives/6630941659/in/set-72157625126300997">here</a>):</p>
<p><img class="alignnone" title="L'Effie" src="http://farm8.staticflickr.com/7016/6630941659_accabef974_z.jpg" alt="" width="426" height="640" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/hpg-and-egsr-cfp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>High Performance Graphics 2012 CFP</title>
		<link>http://www.realtimerendering.com/blog/high-performance-graphics-2012-cfp/</link>
		<comments>http://www.realtimerendering.com/blog/high-performance-graphics-2012-cfp/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 02:49:36 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[CFP]]></category>
		<category><![CDATA[EGSR]]></category>
		<category><![CDATA[HPG]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2819</guid>
		<description><![CDATA[The High Performance Graphics 2012 Call for Participation is up, go get it. HPG 2012 is in Paris (France, not Texas) June 25-27, co-located with EGSR, another excellent symposium.]]></description>
			<content:encoded><![CDATA[<p>The High Performance Graphics 2012 Call for Participation is up, <a href="http://www.highperformancegraphics.org/">go get it</a>. HPG 2012 is in Paris (France, not Texas) June 25-27, co-located with <a href="http://perso.telecom-paristech.fr/~eisemann/EGSR2012/index.html">EGSR</a>, another excellent symposium.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/high-performance-graphics-2012-cfp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Seven Things for July 26th, 2011</title>
		<link>http://www.realtimerendering.com/blog/seven-things-for-july-26th-2011/</link>
		<comments>http://www.realtimerendering.com/blog/seven-things-for-july-26th-2011/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 02:39:43 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[FXAA]]></category>
		<category><![CDATA[GPU Gems 3]]></category>
		<category><![CDATA[HPG]]></category>
		<category><![CDATA[patents]]></category>
		<category><![CDATA[SIGGRAPH]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2577</guid>
		<description><![CDATA[The harddrive on my main computer died, which has the odd effect of making me have more time for blogging (and less for screwing around on random stuff). So, seven things: First, if you&#8217;re going to HPG 2011, I&#8217;ll save you five minutes of searching for where it is: it&#8217;s at the Goldcorp Centre for [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>The harddrive on my main computer died, which has the odd effect of making me have more time for blogging (and less for screwing around on random stuff). So, seven things:</div>
<ul>
<li>First, if you&#8217;re going to HPG 2011, I&#8217;ll save you five minutes of searching for where it is: it&#8217;s at the Goldcorp Centre for the Arts, <a href="http://maps.google.com/maps?q=149+West+Hastings+Street,+Vancouver,+BC+Canada&amp;hl=en&amp;ll=49.282322,-123.108802&amp;spn=0.01096,0.027444&amp;sll=49.271613,-123.024216&amp;sspn=0.175399,0.43911&amp;z=16">Google map here</a>. Note also that things don&#8217;t start until 1:30 on Friday.</li>
<li>SIGGRAPH parties? I know nothing, except that the official SIGGRAPH reception is 9 to 11 PM Monday at the convention center, and the <a href="http://party.siggraph.org/">ACM SIGGRAPH Chapters Party</a> is 8:30 PM to 2 AM on, oh, Monday again. Odd scheduling.</li>
<li>Timothy Lottes cannot be stopped: <a href="http://timothylottes.blogspot.com/">FXAA 3.11</a> is out (with improvements for thin lines), and 3.12 will soon appear. Note that the shader has a signature change, so your calling shader code will have to change, too.</li>
<li>At the Motorola developer site there&#8217;s <a href="http://developer.motorola.com/docstools/library/understanding-texture-compression/">a quick summary</a> of various image compression types used for mobile phones and PCs.</li>
<li>Sebastien Hillaire implement the <a href="http://sebastien.hillaire.free.fr/demos/godray/godray.htm">God Rays effect</a> from <em><a href="http://developer.nvidia.com/content/gpu-gems-3">GPU Gems 3</a></em>, showing results and problems. Code and executable available for download.</li>
<li>I&#8217;ve been enjoying some worthwhile articles on patents and copyrights lately, both new and old. Worth a mention: <a href="http://www.npr.org/blogs/money/2011/07/26/138576167/when-patents-attack">Myrhvold madness</a>; <a href="http://www.law.duke.edu/cspd/comics/zoomcomic.html">a comic</a> (a bit old but useful) on copyright &#8211; a good overview; <em><a href="http://www.thepublicdomain.org/">The Public Domain</a></em>, a free book by a law professor who helped establish Creative Commons; the <a href="http://cacm.acm.org/magazines/2011/7/109884-too-many-copyrights/fulltext">July 2011 CACM</a> (behind the paywall, though) had a nice article on why the U.S. dropped &#8220;opt-in&#8221; copyright back in 1989 (blame Europe). Best idea gleaned, from <em>The Public Domain</em>: the length of copyright is meant to motivate people to create works for payment, so a retroactive increase in the length of copyright  (e.g., to protect Mickey Mouse) makes no sense &#8211; it creates no motivation for works already created.</li>
<li><a href="http://www.youtube.com/watch?v=9DCMgfPJBQc">Polygon Pictures&#8217; office corridor</a> would be a bad place to be if you worked way too many hours. Otherwise, nice!</li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/seven-things-for-july-26th-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8230; and HPG 2011 papers are up</title>
		<link>http://www.realtimerendering.com/blog/and-hpg-2011-papers-are-up/</link>
		<comments>http://www.realtimerendering.com/blog/and-hpg-2011-papers-are-up/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 16:33:52 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[EGSR]]></category>
		<category><![CDATA[HPG]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2232</guid>
		<description><![CDATA[Last week EGSR 2011 papers started to appear at Ke-Sen&#8217;s site. Now the HPG 2011 papers are up. How does he do it? Search, search, search (or people let him know). The EGSR schedule is up here.  The HPG Paper Chairs sent on the list of accepted paper titles and authors to Ke-Sen.]]></description>
			<content:encoded><![CDATA[<p>Last week <a href="http://kesen.realtimerendering.com/egsr2011Papers.htm">EGSR 2011 papers</a> started to appear at <a href="http://kesen.realtimerendering.com/">Ke-Sen&#8217;s site</a>. Now <a href="http://kesen.realtimerendering.com/hpg2011Papers.htm">the HPG 2011 papers</a> are up. How does he do it? Search, search, search (or people let him know). The EGSR schedule is up <a href="http://egsr2011.mff.cuni.cz/program.php">here</a>.  The HPG Paper Chairs sent on the list of accepted paper titles and authors to Ke-Sen.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/and-hpg-2011-papers-are-up/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EGSR 2011 papers becoming visible</title>
		<link>http://www.realtimerendering.com/blog/egsr-2011-papers-becoming-visible/</link>
		<comments>http://www.realtimerendering.com/blog/egsr-2011-papers-becoming-visible/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 10:42:30 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[EGSR]]></category>
		<category><![CDATA[HPG]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2224</guid>
		<description><![CDATA[Ke-Sen has begun his magic: he&#8217;s started collecting EGSR 2011 papers. I expect to see an HPG 2011 page starting soon, once their final draft deadline is passed in three days.]]></description>
			<content:encoded><![CDATA[<p>Ke-Sen has begun his magic: he&#8217;s started collecting <a href="http://kesen.realtimerendering.com/egsr2011Papers.htm">EGSR 2011 papers</a>. I expect to see an <a href="http://highperformancegraphics.org/">HPG 2011</a> page starting soon, once their final draft deadline is passed in three days.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/egsr-2011-papers-becoming-visible/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SIGGRAPH 2011 Housing Reservations Open</title>
		<link>http://www.realtimerendering.com/blog/siggraph-2011-housing-reservations-open/</link>
		<comments>http://www.realtimerendering.com/blog/siggraph-2011-housing-reservations-open/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 16:17:56 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[HPG]]></category>
		<category><![CDATA[SIGGRAPH]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2010</guid>
		<description><![CDATA[Go get your reservation. Even if you think you have a 10% chance of going to SIGGRAPH 2011 this year, I recommend holding a room now. You can cancel the reservation later at no cost until July 21. Me, I went with the Empire Landmark Hotel, as it was a good balance between price and distance (location [...]]]></description>
			<content:encoded><![CDATA[<p>Go <a href="http://www.siggraph.org/s2011/for_attendees/travel-housing">get your reservation</a>. Even if you think you have a 10% chance of going to SIGGRAPH 2011 this year, I recommend holding a room now. You can cancel the reservation later at no cost until July 21.</p>
<p>Me, I went with the <a href="http://www.tripadvisor.com/Hotel_Review-g154943-d184894-Reviews-Empire_Landmark_Hotel_and_Conference_Center-Vancouver_British_Columbia.html">Empire Landmark Hotel</a>, as it was a good balance between price and distance (location also sounded good). The <a href="http://www.tripadvisor.com/Hotel_Review-g154943-d182556-Reviews-YWCA_of_Vancouver-Vancouver_British_Columbia.html">YWCA</a> was very tempting, though – really, if you’re traveling alone (I’m with 2 others), it’s an incredible bargain ($99 a night) for a single person and has a noticeably higher rating than the Empire Landmark on TripAdvisor.</p>
<p>Oh, also, if you’re an interactive rendering type of person, don’t forget that <a href="http://highperformancegraphics.org/">HPG 2011</a> is colocated with SIGGRAPH 2011 and starts on August 5 (a Friday), so you might want to book from August 4<sup>th</sup> on. You can always carve off days from your reservation later. That said, choosing August 4<sup>th</sup> does trim down the available hotels a bit. For me, HPG is a must-attend; when it was colocated with SIGGRAPH in 2009 (it alternates between SIGGRAPH in North America and EGSR in Europe) I found it offered <a href="http://kesen.realtimerendering.com/hpg2009Papers.htm">more relevant papers</a> than all of SIGGRAPH itself.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/siggraph-2011-housing-reservations-open/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HPG 2011 Call for Participation</title>
		<link>http://www.realtimerendering.com/blog/hpg-2011-call-for-participation/</link>
		<comments>http://www.realtimerendering.com/blog/hpg-2011-call-for-participation/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 23:26:17 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[HPG]]></category>
		<category><![CDATA[HPG 2011]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1814</guid>
		<description><![CDATA[High-Performance Graphics, although a relatively new conference in its current form, has had a large impact on the field; it is the venue of choice for breaking research on new antialiasing techniques, micropolygon rendering, and novel uses of GPUs for graphics. HPG 2011 will be co-located with SIGGRAPH 2011 in Vancouver, and is looking for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.highperformancegraphics.org/">High-Performance Graphics</a>, although a relatively new conference in its current form, has had a large impact on the field; it is the venue of choice for breaking research on new antialiasing techniques, micropolygon rendering, and novel uses of GPUs for graphics. <a href="http://www.highperformancegraphics.org/">HPG 2011</a> will be co-located with <a href="http://www.siggraph.org/s2011/">SIGGRAPH 2011</a> in Vancouver, and is looking for paper, presentation, and poster submissions. The <a href="http://www.highperformancegraphics.org/cfp.php">full CFP</a> is included after the break:</p>
<p><span id="more-1814"></span></p>
<h3>Introduction</h3>
<p>We are pleased to announce High-Performance Graphics 2011. High Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and innovative applications. High Performance Graphics was founded in 2009 to synthesize and expand on two important and well-respected conferences in computer graphics: <a href="http://www.graphicshardware.org/">Graphics Hardware:</a> an annual conference focusing on graphics hardware, architecture, and systems since 1986; and <a href="http://www.sci.utah.edu/rt08/">Interactive Ray Tracing:</a> an innovative symposium begun in 2006 focusing on the emerging field of interactive ray tracing and global illumination techniques.</p>
<p>By combining and expanding these two communities, we bring to authors and attendees the best of both fields and a conference covering a broad range of interactive 3D graphics systems and algorithm research.</p>
<h3>Conference Info</h3>
<p>Sponsored by ACM SIGGRAPH and Eurographics (pending)</p>
<p>The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet.</p>
<p>The conference, which will take place on August 5—7, is co-located with ACM SIGGRAPH 2011 in Vancouver, Canada.</p>
<p>The conference website is located at <a href="http://www.highperformancegraphics.org/">http://www.highperformancegraphics.org/</a></p>
<h3>Papers Track</h3>
<p>We invite original and innovative performance-oriented contributions from all areas of graphics, including hardware architectures, rendering, physics, animation, AI, simulation, and data structures, with topics including (but not limited to):</p>
<ul>
<li>Interactive rendering pipelines (hardware or software)
<ul>
<li>Visibility algorithms (ray tracing, rasterization, transparency, anti-aliasing, …)</li>
<li>Shading architectures</li>
<li>Spatial acceleration data structures</li>
<li>Surface representations and tessellation algorithms</li>
<li>Reconfigurable rendering pipelines</li>
<li>Texturing and compression/decompression algorithms</li>
</ul>
</li>
</ul>
<ul>
<li>Interactive rendering algorithms (hardware or software)
<ul>
<li>Illumination algorithms (shadows, global illumination, …)</li>
<li>Adaptive rendering algorithms that robustly respond to dynamic scenes and reduce</li>
<li>content creation costs</li>
<li>Image sampling strategies and filtering techniques</li>
</ul>
</li>
</ul>
<ul>
<li>Graphics hardware and systems
<ul>
<li>Novel fixed-function hardware design</li>
<li>Graphics hardware simulation, optimization, and performance measurement</li>
<li>Novel display technologies</li>
</ul>
</li>
</ul>
<ul>
<li>Languages and compilation
<ul>
<li>Programming models and APIs for graphics</li>
<li>Shading language design and implementation</li>
<li>Run-time code generation for graphics</li>
<li>Compiling for massively parallel graphics architectures</li>
</ul>
</li>
</ul>
<ul>
<li>Parallel computing for graphics
<ul>
<li>Scalable algorithms for parallel rendering and large data visualization</li>
<li>Physics and animation</li>
<li>Computer vision</li>
<li>GPU computing</li>
</ul>
</li>
</ul>
<ul>
<li>Mobile graphics (new for 2011)
<ul>
<li>Hardware design for mobile, embedded, integrated, and low-power devices</li>
<li>Algorithms, rendering engines, and applications for mobile graphics</li>
<li>Innovative visual computing applications for mobile devices</li>
</ul>
</li>
</ul>
<h4>Papers Length and Format</h4>
<p>There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages in the final format must make a very significant contribution to be accepted. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). All accepted papers are treated equally, i.e., included in the proceedings and presented at the conference. At least one paper author must attend the conference to present an accepted paper. The proceedings will be published in full color and archived in the ACM and Eurographics Digital Libraries.</p>
<h4>Paper Submission Info</h4>
<p>Authors are invited to upload papers electronically in Adobe PDF format by visiting <a href="http://www.highperformancegraphics.org/submissions.html">http://www.highperformancegraphics.org/submissions.html</a>. Note that submissions are not anonymous, and authors should include their names on the papers. Video sequences in QuickTime, MPEG, or AVI format may be submitted using the electronic submission system. Dual submission is not allowed; any paper submitted to another venue and under consideration during the HPG review cycle will be rejected. Papers should conform to the style for &#8220;Conferences sponsored by ACM SIGGRAPH&#8221; described in <a href="http://www.siggraph.org/publications/instructions">http://www.siggraph.org/publications/instructions</a>; we recommend using the templates given there.</p>
<p>For further information please contact: <a href="mailto:papers@highperformancegraphics.org">papers@highperformancegraphics.org</a></p>
<h3>Hot 3D Systems Track</h3>
<p>We invite vendors in the graphics industry to present their latest and greatest 3D chips, high-performance software, and system designs.</p>
<p>Presentations should be 20 minutes long, should be technical rather than marketing-oriented, and should focus on real products. Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.</p>
<p>The deadline for Hot 3D applications will be in mid-June allowing submission of late-breaking work.</p>
<p>For further information please contact: <a href="mailto:hot3d@highperformancegraphics.org">hot3d@highperformancegraphics.org</a></p>
<h3>Posters</h3>
<p>We also invite the submission of posters describing on-going or late-breaking work. In addition to traditional posters, this year&#8217;s session will be enhanced to provide opportunities for paper authors to present implementation details or hands-on demonstrations.</p>
<p>Poster submissions will be accepted on a rolling basis, beginning Wednesday, 1 June and running through Friday, 1 July. Notification of acceptance will follow within 10-14 days of submission.</p>
<p>To submit a poster, please:</p>
<ul>
<li>Prepare an extended abstract (one page maximum) that summarizes the work using the paper format described above.</li>
<li>Prepare a high-quality version of the final poster.</li>
<li>Send both items (in PDF format) to posters@highperformancegraphics.org</li>
</ul>
<p>Additional information:</p>
<ul>
<li>Posters will be exhibited in the break areas throughout the conference. For each poster, we will attempt to make space available for interactive demonstrations (if necessary and only upon request).</li>
<li>Poster authors will be responsible for printing the poster, bringing it to the conference, and putting it up. Easels will be provided.</li>
</ul>
<p>For further information please contact: <a href="mailto:posters@highperformancegraphics.org">posters@highperformancegraphics.org</a></p>
<h3>Important Dates</h3>
<p>All deadlines are at 11:59 pm Pacific Daylight Time (GMT-7).</p>
<p>Friday, April 22: Deadline for <strong>OPTIONAL</strong> paper abstract submissions</p>
<p>Friday, April 29: Deadline for paper submissions</p>
<p>Sunday, May 29: Notification of paper acceptance</p>
<p>Sunday, June 5: Revised papers due</p>
<p>Friday, July 1: Deadline for poster and Hot3D submissions</p>
<p>Sunday, July 10: Notification of poster and Hot3D acceptance</p>
<p>Friday-Sunday, August 5-7: Conference</p>
<h3>Best Paper Award</h3>
<p>An award of $500 will be given to the authors of the most outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. To qualify for this award, one or more of the authors must attend the conference and present the paper. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference.</p>
<h3>Demonstrations</h3>
<p>Presenters and participants are invited to bring prototypes and products for demonstration at the event. Demonstrations will be held during breaks and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the organizing committee by email at <a href="mailto:general@highperformancegraphics.org">general@highperformancegraphics.org</a> to arrange for space or electrical connections that may be required for your demonstration.</p>
<h3>Organization</h3>
<p><strong>General Chairs:</strong></p>
<p>John Owens (University of California at Davis, USA)</p>
<p>Matt Pharr (Intel)</p>
<p><strong>Program Chairs:</strong></p>
<p>Carsten Dachsbache (Universität des Landes Baden-Württemberg, Germany)</p>
<p>Bill Mark (Intel)</p>
<p>Jacopo Pantaleoni (NVIDIA)</p>
<p><strong>Papers Chairs:</strong></p>
<p>Kurt Akeley (Microsoft Research)</p>
<p>Aaron Lefohn (Intel)</p>
<p>David Luebke (NVIDIA)</p>
<p><strong>Poster Chairs:</strong></p>
<p>Christiaan Gribble (Grove City College, USA)</p>
<p>Jens Kruger (Universität des Saarlandes, Germany)</p>
<p><strong>Local Arrangements Chair:</strong></p>
<p>Alexandra Fedorova (Simon Fraser, Canada)</p>
<p>Justin Hensley (AMD)</p>
<p><strong>Publicity Chair:</strong></p>
<p>Josh Steinhurst (Bucknell University, USA)</p>
<p><strong>Treasurer:</strong></p>
<p>Anselmo Lastra (University of North Carolina, USA)</p>
<p>Steve Molnar (NVIDIA, USA)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/hpg-2011-call-for-participation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>7 Things for February 9</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-february-9/</link>
		<comments>http://www.realtimerendering.com/blog/7-things-for-february-9/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 11:54:46 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[color perception]]></category>
		<category><![CDATA[distance field]]></category>
		<category><![CDATA[evolutionary art]]></category>
		<category><![CDATA[FRAPS]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[HPG]]></category>
		<category><![CDATA[HPG 2010]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Sponza]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=932</guid>
		<description><![CDATA[Some news, and some olds. HPG has a CFP. In slow motion,  this means the High Performance Graphics conference, June 25-27 in Saarbrucken, Germany, has a call for participation. Naty talked about this conference in his post two months ago; now the HPG website and CFP are up. In case you don&#8217;t recognize the conference&#8217;s name, this is the combination [...]]]></description>
			<content:encoded><![CDATA[<p>Some news, and some olds.</p>
<ul>
<li>HPG has a <a href="http://www.highperformancegraphics.org/cfp.html">CFP</a>. In slow motion,  this means the High Performance Graphics conference, June 25-27 in Saarbrucken, Germany, has a <a href="http://www.highperformancegraphics.org/cfp.html">call for participation</a>. Naty talked about this conference in <a href="http://www.realtimerendering.com/blog/hpg-and-egsr-2010/">his post</a> two months ago; now the <a href="http://www.highperformancegraphics.org/">HPG website</a> and <a href="http://www.highperformancegraphics.org/cfp.html">CFP</a> are up. In case you don&#8217;t recognize the conference&#8217;s name, this is the combination of the <em>Graphics Hardware</em> and <em>Interactive Ray Tracing</em> symposia. HPG was fantastic last year, with <a href="http://kesen.huang.googlepages.com/hpg2009Papers.htm">more useful (to me) papers</a> than SIGGRAPH (where it was co-located). Potential submitters please note: because HPG 2010 is co-located with EGSR this year, the deadlines are very tight after SIGGRAPH notification and quite rigid. In other words, if your SIGGRAPH submission is rejected, you will have a very short time to revise and submit to HPG (i.e., by April 2nd).</li>
<li>NVIDIA has put up a list of <a href="http://developer.nvidia.com/object/gdc-2010.html">talks at GDC</a> in which it is participating, which will undoubtedly appear soon after on the web. In other NVIDIA news, there&#8217;s an interesting press release about <a href="http://www.nvidia.com/object/wetadigital_avatar.html">NVIDIA and Avatar</a> and how GPUs were used in precomputation of occlusion using ray tracing, for scenes with billions of polygons.</li>
<li>A handy tool for showing frame rate and capturing screenshots and video that is worth a mention again (it&#8217;s buried on the <a href="http://www.realtimerendering.com/">Resources</a> page): <a href="http://www.fraps.com/">FRAPS</a>. It&#8217;s been around forever, continues to improve, and the basic version is free.</li>
<li>Crytek made <a href="http://www.crytek.com/downloads/technology/">an updated version of the famous Sponza model</a> (used in many global illumination papers) available in OBJ and 3DS Max formats, along with textures. If you have the time, in theory <a href="http://www.kevinbeason.com/smallpt/">99 lines of code</a> will make a picture for you.</li>
<li>Stefan Gustavson has <a href="http://contourtextures.wikidot.com/">a nice little demo</a> of using distance fields for &#8220;perfect&#8221; text rendering. This type of technique has been used for a number of years in various games, such as <a href="http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf">Valve&#8217;s </a><em><a href="http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf">Team Fortress 2</a></em>. The demo unfortunately falls apart when you rotate the scene off-axis, but otherwise is lovely.</li>
<li><a href="http://www.geeks3d.com/20091104/substance-evolutionary-and-organic-art-generator">SUBSTANCE</a> is an application for making 3D evolutionary art. I really need more time on my hands to check this sort of tool out&#8230;</li>
<li><a href="http://www.scientificblogging.com/mark_changizi/hue_hefner_how_color_made_empire_possible">Theory for the day</a>: we don&#8217;t have fur because our skin can show our emotions, which we pick up with our improved color perception.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/7-things-for-february-9/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>HPG and EGSR 2010</title>
		<link>http://www.realtimerendering.com/blog/hpg-and-egsr-2010/</link>
		<comments>http://www.realtimerendering.com/blog/hpg-and-egsr-2010/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 23:20:06 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[CFP]]></category>
		<category><![CDATA[EGSR]]></category>
		<category><![CDATA[EGSR 2010]]></category>
		<category><![CDATA[HPG]]></category>
		<category><![CDATA[HPG 2010]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=558</guid>
		<description><![CDATA[Information on the 2010 iterations of the High Performance Graphics conference (HPG) and the Eurographics Symposium on Rendering (EGSR) is now available online.  The two conferences will be co-located in Saarbrucken, Germany in late June.  Fortunately (and unlike HPG&#8217;s co-location with SIGGRAPH this year) there is no overlap between the two &#8211; EGSR immediately follows [...]]]></description>
			<content:encoded><![CDATA[<p>Information on the 2010 iterations of the High Performance Graphics conference (HPG) and the Eurographics Symposium on Rendering (EGSR) is <a href="http://www.mpi-inf.mpg.de/egsr2010/">now available online</a>.  The two conferences will be co-located in Saarbrucken, Germany in late June.  Fortunately (and unlike HPG&#8217;s co-location with SIGGRAPH this year) there is no overlap between the two &#8211; EGSR immediately follows HPG.  These are both excellent conferences with strong (albeit in HPG&#8217;s case, short) histories of high-quality real-time rendering work. For many of our European readers, the combination of the two conferences should prove irresistible.</p>
<p>Update: the <a href="http://www.highperformancegraphics.org/">HPG website</a> and <a href="http://www.highperformancegraphics.org/cfp.html">CFP</a> are up.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/hpg-and-egsr-2010/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>