If you’re reading this after June 18th, oh well…
Me, I wouldn’t rate SIGGRAPH the premier interactive rendering research conference any more: I3D or HPG publish far more relevant results overall. SIGGRAPH still has a lot of other great stuff going on, and there are enough things of interest to me this year that I’m happy to be attending:
- I guess the courses are the main draw for me right now, and some of these have become informal venues for interactive rendering R&D presentations (e.g. the Advances course).
- SIGGRAPH Mobile could be interesting. Given the huge profit margins of GPUs for mobile vs. PCs, it’s where the market has moved. It feels a little “back to the future”, with GPU speeds getting reset about a decade vs. PC performance, but there’s some interesting research being done, e.g. this paper (not at SIGGRAPH but at HPG, I noticed it today on Morgan McGuire’s Twitter feed and thought it was fascinating).
- I was thinking of arriving Sunday afternoon, but then noticed some interesting talks in the Game Worlds talks on Sunday, 2-3:30 pm.
- Other talks will be of interest, I’ll need to wade through the list.
- Emerging Technologies and the Exhibition Floor usually have something that grabs my attention (if nothing else, I can browse through new books), and I maybe should give Real Time Live a visit.
- And, meeting people, of course – it’s inspiring and fun to hear what others are up to. Sometimes a little chance conversation will later have great value.