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	<title>Real-Time Rendering &#187; hardware</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Larrabee</title>
		<link>http://www.realtimerendering.com/blog/larrabee/</link>
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		<pubDate>Wed, 06 Aug 2008 11:55:32 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[Larrabee]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=26</guid>
		<description><![CDATA[Solid information about Intel&#8217;s new Larrabee architecture came out a few days ago, the Level of Detail blog has a good set of links. The major news is that Intel&#8217;s SIGGRAPH paper is now available for download from ACM&#8217;s Digital Library. Unfortunately, not everyone has access to this site&#8217;s resources (it costs money to subscribe). [...]]]></description>
			<content:encoded><![CDATA[<p>Solid information about Intel&#8217;s new Larrabee architecture came out a few days ago, the Level of Detail blog has a <a href="http://levelofdetail.wordpress.com/2008/08/04/larrabee-paper-and-articles/">good set of links</a>. The major news is that Intel&#8217;s SIGGRAPH paper is now available for download from ACM&#8217;s Digital Library. Unfortunately, not everyone has access to this site&#8217;s resources (it costs money to subscribe). My contribution to the cause:</p>
<p><a href="http://softwarecommunity.intel.com/UserFiles/en-us/File/larrabee_manycore.pdf">http://softwarecommunity.intel.com/UserFiles/en-us/File/larrabee_manycore.pdf</a></p>
<p>Thanks to Tom Forsyth for the link.</p>
<p>I&#8217;m excited by Larrabee not because of any particular technical feature (though I&#8217;m entirely savoring the paper itself, reading two pages a day at lunch), but rather by the fact that it opens up a whole new ecosystem for implementing graphics algorithms. Regardless of whether Larrabee wins or loses in the long-run, it will have a huge effect in increasing our knowledge by helping us explore different hardware and software designs for rendering.</p>
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