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	<title>Real-Time Rendering &#187; Halo</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>7 Things for May 2</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-may-2/</link>
		<comments>http://www.realtimerendering.com/blog/7-things-for-may-2/#comments</comments>
		<pubDate>Sun, 02 May 2010 17:56:47 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[demoscene]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[voxels]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1332</guid>
		<description><![CDATA[7 things, with images for each as some quick eye candy &#8211; is it worth my adding these images? Here&#8217;s a nice rundown of much of the graphical goodness (and badness, e.g. temporal antialiasing) of the Halo: Reach beta. It&#8217;s worth a skim just to get a sense of the state of the art in [...]]]></description>
			<content:encoded><![CDATA[<p>7 things, with images for each as some quick eye candy &#8211; is it worth my adding these images?</p>
<ul>
<li><a href="http://www.eurogamer.net/articles/digitalfoundry-vs-halo-reach-beta-article">Here&#8217;s a nice rundown</a> of much of the graphical goodness (and badness, e.g. temporal antialiasing) of the Halo: Reach beta. It&#8217;s worth a skim just to get a sense of the state of the art in a wide range of areas. The motion blur video appears to not be available currently. <em>(thanks, Mauricio)</em></li>
<li><a href="http://www.wired.com/gadgetlab/2010/04/unlimited-detail-3-d-graphics">Unlimited Detail Technology</a> is a voxel-based renderer with an interesting history: it was developed by a self-taught hobbyist who once ran a supermarket chain. There&#8217;s been interest in voxels for awhile, e.g. Jon Olick&#8217;s <a href="http://www.youtube.com/watch?v=VpEpAFGplnI&amp;feature=fvw">SIGGRAPH presentation</a> in 2008 (slides <a href="http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf">here</a>). Voxel rendering reminds me of the <a href="http://en.wikipedia.org/wiki/Heightmap">CPU-side heightfield renderer</a> used in Novalogic&#8217;s Comanche and Delta Force game series from 1992 on. Novalogic&#8217;s was a 2.5 D system using contour following, while the Unlimited Detail system is full 3D voxels. Looking at <a href="http://unlimiteddetailtechnology.com/videos.html">UD&#8217;s presentations</a>, it seems like a form of 3D clipmapping, where the level of detail of the voxels needed are determined by distance. The look reminds me of <a href="http://www.youtube.com/watch?v=8NGLOkqCJN0">dribble sand castles</a>. The coolest part: no GPU needed, it&#8217;s all CPU. I can imagine 18 limitations to this system: animation/deformation, sharp-edges not possible, shading models have limitations, transparency doesn&#8217;t work, textures are difficult to apply, fuzzy objects can&#8217;t be rendered, etc. Still, fun to see and a fascinating option. <em>(another thanks, Mauricio)</em></li>
<li>The <a href="http://www.geeks3d.com/20100423/ruin-island-opengl-glsl-demo-with-full-source-code/">Ruin Island demo</a> was created by some students in France. Parallax occlusion mapping, depth of field, NPR toon rendering, motion blur, glow and bloom, and more &#8211; it&#8217;s a grab-bag of effects in OpenGL. What&#8217;s nice is that the source code is provided. <em>(Geeks3D)</em></li>
<li><a href="http://nopper.tv/opengl_3_2.html">Norbert Nopper</a> has a small set of standalone OpenGL 3.2 and GLSL 1.5 tutorial programs with code for various effects.<em> (Morgan McGuire)</em></li>
<li>The demoscene demo <a href="http://directtovideo.wordpress.com/2010/04/19/agenda-circling-forth/">agenda circling forth</a> uses particle clouds for a beautiful look. Note that the links for the video and demo are just under the image at the top of the page.</li>
<li>The photorealistic <a href="http://www.geeks3d.com/20100428/octane-render-cuda-accelerated-photorealistic-renderer">Octane Renderer</a> uses CUDA for acceleration. To try it out you&#8217;ll need a fairly up-to-date NVIDIA driver, the <a href="http://www.refractivesoftware.com/downloads.html">demosuite</a>, and the executable. It&#8217;s actually pretty cool to see the frameless rendering in action, it&#8217;s quite interactive for their simple scenes. There&#8217;s golden thread rendering: the longer you sit, the better the image gets. <em>(Geeks3D)</em></li>
<li><a href="http://www.boingboing.net/2010/05/01/3d-printing-with-ice.html">3D printing with ice</a>. <em>(BoingBoing)</em></li>
</ul>
<p>Halo: Reach motion blur:</p>
<p><img class="alignnone" title="Halo: Reach motion blur" src="http://images.eurogamer.net/assets/articles//a/1/0/8/2/6/5/7/velocity2.jpg.jpg" alt="" width="1280" height="720" /></p>
<p>Unlimited Detail voxel image:</p>
<p><img class="alignnone" title="Unlimited Detail demo" src="http://unlimiteddetailtechnology.com/attachments/Image/u2008rwalk02.jpg" alt="" width="640" height="480" /></p>
<p>Ruin Island demo:</p>
<p><img class="alignnone" title="Ruin Island demo" src="http://www.ozone3d.net/public/jegx/201004/ruinisland_opengl_demo.jpg" alt="" width="400" height="310" /></p>
<p>OpenGL 3.2 Nopper demo image:</p>
<p><img class="alignnone" title="OpenGL 3.2 Nopper demo image:" src="http://nopper.tv/images/Example10.png" alt="" width="94" height="100" /></p>
<p>agenda circling forth:</p>
<p><img class="alignnone" title="agenda circling forth" src="http://directtovideo.files.wordpress.com/2010/04/agenda012.jpg" alt="" width="1023" height="575" /></p>
<p>Octane Rendering, after 2 merged frames (interactive update) and after 5685 frames (a few minutes):</p>
<p><a href="http://www.realtimerendering.com/blog/wp-content/uploads/2010/05/octane2.png"><img class="alignleft size-full wp-image-1339" title="Octane Rendering, 2 frames" src="http://www.realtimerendering.com/blog/wp-content/uploads/2010/05/octane2.png" alt="" width="1024" height="512" /></a></p>
<p><a href="http://www.realtimerendering.com/blog/wp-content/uploads/2010/05/octane5685.png"><img class="size-full wp-image-1340 alignnone" title="Octane Rendering, 5685 frames" src="http://www.realtimerendering.com/blog/wp-content/uploads/2010/05/octane5685.png" alt="" width="1024" height="512" /></a></p>
<p>3D ice printing:</p>
<p><img class="alignnone" title="3D ice printing" src="http://craphound.com/images/FAHcoverimage.jpg" alt="" width="640" height="551" /></p>
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