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	<title>Real-Time Rendering &#187; GPU Gems</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>ShaderX^8 CFP &#8211; proposals due May 17</title>
		<link>http://www.realtimerendering.com/blog/shaderx8-cfp-proposals-due-may-17/</link>
		<comments>http://www.realtimerendering.com/blog/shaderx8-cfp-proposals-due-may-17/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 19:57:53 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[GPU Gems]]></category>
		<category><![CDATA[ShaderX]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=80</guid>
		<description><![CDATA[Will there be a GPU Gems 4? I don&#8217;t know. But I do know there will be a ShaderX^7 and, with your help, a ShaderX^8. The timeline and information about this next volume is at the ShaderX^8 site. If you&#8217;re interested in submitting, one detail (currently) missing from this site is that an example ShaderX proposal, writing [...]]]></description>
			<content:encoded><![CDATA[<p>Will there be a GPU Gems 4? I don&#8217;t know. But I do know there will be a <a href="http://www.amazon.com/ShaderX7-Rendering-Techniques-Wolfgang-Engel/dp/1584505982?tag=realtimerenderin">ShaderX^7</a> and, with your help, a ShaderX^8. The timeline and information about this next volume is at the <a href="http://www.shaderx8.com/">ShaderX^8 site</a>. If you&#8217;re interested in submitting, one detail (currently) missing from this site is that an example ShaderX proposal, writing guidelines, and a FAQ can be downloaded from <a href="www.shaderx6.com/ShaderX6.zip">here</a>. The key bit: proposals are due May 17th. I&#8217;m not currently associated with this series (though I was for volumes 3 &amp; 4), I just like to see them get good submissions.</p>
<p>The existence of these book series &#8211; <em>Game Programming Gems</em>,<em> ShaderX</em>,<em> GPU Gems</em> &#8211; is a fascinating phenomenon. Conferences like SIGGRAPH are heavy on theory and cutting-edge research, light on practical advice. Books like ours can be more applied, but are survey-oriented by their nature, not spending a lot of time on any given topic. Code samples and white papers on the web from <a href="http://developer.nvidia.com/page/home.html">NVIDIA</a>, <a href="http://developer.amd.com/GPU/Pages/default.aspx">AMD/ATI</a>, etc., and independents such as <a href="http://www.humus.name/index.php?page=3D">Humus</a>, they&#8217;re great stuff, but are produced by particular groups of people with specific interests. Also, sometimes just finding relevant code samples on these sites can be a serious challenge (&#8220;search&#8221; sometimes works less well than I would like).</p>
<p>These book series fill the gap: they go through a review and editing process, improving quality and presentation. This in turn makes them of higher average interest to the reader, vs. a random article on the web of unknown quality. They won&#8217;t disappear if someone&#8217;s domain expires or interest wanes. They can be easily accessed years later, unlike material published in ephemeral venues such as <em>Game Developer</em><em> Magazine</em> or GDC proceedings. The titles, at least, can be surveyed in one place by sites such as <a href="http://www.introgamedev.com/graphics_all.html">IntroGameDev</a> (though this one appears to no longer receiving updates, unfortunately, e.g. ShaderX^6 is not listed).</p>
<p>The major downside of these books is that they&#8217;re only available on paper, not as searchable PDFs (except <a href="http://tog.acm.org/resources/shaderx/">the first few ShaderX books</a>). Well, almost the entire GPU Gems series is, wonderfully, online for free, but is still not easily searchable. Now if someone could just figure out a <a href="http://store.steampowered.com/">Steam</a>-like system that let people buy books in electronic form while protecting publishers&#8217; monetary interests. Hmmm, maybe eye-implanted bar-code readers that check if you have access to a given piece of digital content, that&#8217;ll be non-intrusive&#8230; Anyway, this is the challenge ahead for publishers. Maybe the Kindle is the best solution, but I like the Steam games model better, where something you&#8217;ve purchased is available on any computer attached to the Internet.</p>
<p>Best of all for consumers is free &amp; digital, of course, but this does trim back the pool of authors pretty drastically, as a royalty percentage of 0% is not much of an incentive (I&#8217;ve been reading too many popularized economics books late, e.g. <a href="http://www.amazon.com/Naked-Economics-Undressing-Dismal-Science/dp/0393324869?tag=realtimerenderin">Naked Economics</a>, so have been thinking more in economics-speak, like &#8220;incentives&#8221;). We wrote our book for the love of the subject, but I can&#8217;t complain about also, to my surprise, earning a bit of money (enough to allow me to, what else, upgrade my computer and graphics card on a regular basis). Enough rambling, but the subject of electronic publication is one that&#8217;s been on my mind for a few decades now. I expect a solution from you all by the end of the week, then let&#8217;s create a startup and we&#8217;ll sell out by next March and make a mint.</p>
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		<item>
		<title>More Free Books</title>
		<link>http://www.realtimerendering.com/blog/more-free-books/</link>
		<comments>http://www.realtimerendering.com/blog/more-free-books/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 16:39:32 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[GPU Gems]]></category>
		<category><![CDATA[ShaderX]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=64</guid>
		<description><![CDATA[NVIDIA&#8217;s done it again, they&#8217;re releasing GPU Gems 3 to the web. It&#8217;s being done in the installment plan, I expect so that there&#8217;s something to announce every few weeks, which is fine. Eventually the whole book will be available, so much better to have this &#8220;section a month&#8221; scheme than not at all. NVIDIA&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.realtimerendering.com/blog/wp-content/uploads/2008/12/gpu_gems_3.jpg"><img class="alignleft size-medium wp-image-67" title="gpu_gems_3" src="http://www.realtimerendering.com/blog/wp-content/uploads/2008/12/gpu_gems_3.jpg" alt="GPU Gems 3" width="102" height="131" /></a>NVIDIA&#8217;s done it again, <a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html">they&#8217;re releasing </a><strong><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html">GPU Gems 3</a></strong><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html"> to the web</a>. It&#8217;s being done in the installment plan, I expect so that there&#8217;s something to announce every few weeks, which is fine. Eventually the whole book will be available, so much better to have this &#8220;section a month&#8221; scheme than not at all. NVIDIA&#8217;s to be complimented on their progressive attitude. <strong>GPU Gems 3</strong> is less than a year and a half old, so could still make a few dollars, but NVIDIA&#8217;s goal is to get the information out there.<br />
<P><br />
<a href="http://www.realtimerendering.com/blog/wp-content/uploads/2008/12/shaderx.jpg"><img class="alignleft size-medium wp-image-66" title="shaderx" src="http://www.realtimerendering.com/blog/wp-content/uploads/2008/12/shaderx.jpg" alt="ShaderX" width="106" height="131" /></a>This summer Wolfgang Engel and I tracked down authors of the <strong>ShaderX </strong>and <strong>ShaderX^2</strong> books <a href="http://www.realtimerendering.com/blog/shaderx2-books-available-for-free-download/">and secured releases</a>. The <strong>ShaderX^2</strong> books quickly found a home at <a href="http://gamedev.net">gamedev.net</a>, but Wolfgang had to dig around for the PDF for the first <strong>ShaderX </strong>book, then find a place to host it, plus the dog ate my homework, etc. Long and short, the original <strong>ShaderX </strong>book is now free for download here: <a href="http://tog.acm.org/resources/shaderx/">http://tog.acm.org/resources/shaderx/</a> - I decided to host it on the ACM TOG site, as it&#8217;s a valuable resource, despite its hoary old age. Just ignore the first chunk about using 1.x shaders and enjoy the rest.</p>
<p>I do wish the <strong>GPU Gems</strong> books were available as PDFs (hint, hint, NVIDIA), as they would be much easier to search for those &#8220;I <em>know </em>I saw this in one of these books&#8221; moments.</p>
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		<item>
		<title>New stuff from NVIDIA</title>
		<link>http://www.realtimerendering.com/blog/new-stuff-from-nvidia/</link>
		<comments>http://www.realtimerendering.com/blog/new-stuff-from-nvidia/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 18:48:01 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[GPU Gems]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[NVISION]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=53</guid>
		<description><![CDATA[NVIDIA have finally finished posting all of the chapters of GPU Gems 2 online (the first GPU Gems is available as well). This is a great resource with many useful and interesting articles. NVIDIA have also been posting many of the presentations from their NVISION conference, which can be found on their news page.]]></description>
			<content:encoded><![CDATA[<p>NVIDIA have finally finished posting <a href="http://http.developer.nvidia.com/GPUGems2/gpugems2_part01.html">all of the chapters of GPU Gems 2 online</a> (the first GPU Gems <a href="http://http.developer.nvidia.com/GPUGems/gpugems_part01.html">is available as well</a>). This is a great resource with many useful and interesting articles. NVIDIA have also been posting many of the presentations from <a href="http://www.nvidia.com/content/nvision2008/index.html">their NVISION conference</a>, which can be found on <a href="http://news.developer.nvidia.com/">their news page</a>.</p>
]]></content:encoded>
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