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	<title>Real-Time Rendering &#187; Google</title>
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	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>3rd Edition now on Google Books</title>
		<link>http://www.realtimerendering.com/blog/3rd-edition-now-on-google-books/</link>
		<comments>http://www.realtimerendering.com/blog/3rd-edition-now-on-google-books/#comments</comments>
		<pubDate>Wed, 26 May 2010 00:41:58 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Book]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Google]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1407</guid>
		<description><![CDATA[Naty just noticed that our latest edition is up on Google Books. It&#8217;s the usual deal, about 20% of the book is excerpted. Between this and Amazon&#8217;s Look Inside, a fair bit of the book is at your fingertips. By the way, if you are the author of an out-of-print book, please do get it [...]]]></description>
			<content:encoded><![CDATA[<p>Naty just noticed that <a href="http://books.google.com/books?id=V1k1V9Ra1FoC">our latest edition is up on Google Books</a>. It&#8217;s the usual deal, about 20% of the book is excerpted. Between this and <a href="http://www.amazon.com/Real-Time-Rendering-Tomas-MOller/dp/1568814240?tag=realtimerenderin">Amazon&#8217;s Look Inside</a>, a fair bit of the book is at your fingertips.</p>
<p>By the way, if you are the author of an out-of-print book, please do get it 100% up on Google Books, if you can. Even if it&#8217;s dated, it captures where the field was at a particular time &#8211; at the least you&#8217;re helping future archaeologists. First step is to get the rights back. Contact your publisher and ask. It&#8217;s not a high priority for any of them, but they usually have no reason to hold onto the rights and will freely return these, or so I&#8217;m told. After that, well, I&#8217;ve personally never done step two, but I&#8217;d hope it&#8217;s not an arduous process to get Google Books to list it. If anyone has experience in this area, please do speak up.</p>
<p>In other news, the Amazon Stock Market for our book had a sudden uptick. Interestingly, Barnes and Noble kicked its price up the same week. Just a coincidence, I&#8217;m sure. The May 10th uptick was no doubt due to Mother&#8217;s Day and the busy summer reading season; our book is a chick magnet when casually left out on your beach blanket.</p>
<p><a href="http://www.realtimerendering.com/blog/wp-content/uploads/2010/05/camel2010.gif"><img class="alignleft size-full wp-image-1410" title="camel2010" src="http://www.realtimerendering.com/blog/wp-content/uploads/2010/05/camel2010.gif" alt="" width="687" height="442" /></a></p>
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		<item>
		<title>More Statistics</title>
		<link>http://www.realtimerendering.com/blog/more-statistics/</link>
		<comments>http://www.realtimerendering.com/blog/more-statistics/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 02:31:33 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[SSAO]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=110</guid>
		<description><![CDATA[One followup to Naty&#8217;s article (below): Ke-Sen Huang&#8217;s page has submission and acceptance stats for many recent conferences. If you have five minutes to kill, it&#8217;s fun to search on various phrases at the Google Trends site. Buzzwords like &#8220;cloud computing&#8221; have trackable data, but most graphics terms don&#8217;t have enough traffic to be worth [...]]]></description>
			<content:encoded><![CDATA[<p>One followup to Naty&#8217;s article (below): <a href="http://kesen.huang.googlepages.com/">Ke-Sen Huang&#8217;s page</a> has submission and acceptance stats for many recent conferences.</p>
<p>If you have five minutes to kill, it&#8217;s fun to search on various phrases at the <a href="http://www.google.com/trends">Google Trends site</a>. Buzzwords like &#8220;<a href="http://www.google.com/trends?q=cloud+computing&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">cloud computing</a>&#8221; have trackable data, but most graphics terms don&#8217;t have enough traffic to be worth recording. Here are some examples of graphics-related terms that have sufficient hit-counts:</p>
<ul>
<li><a href="http://www.google.com/trends?q=ray+tracing&amp;ctab=183103552&amp;geo=all&amp;date=all">Ray Tracing</a> &#8211; I like how Google Trends points out relevant articles for various spikes.</li>
<li><a href="http://www.google.com/trends?q=SSAO&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">SSAO</a> &#8211; some definite spikes there, and what&#8217;s with all the traffic from Brazil? Is this the end of some word in Portugese? But there aren&#8217;t really hits before 2007, so I guess it&#8217;s real&#8230;</li>
<li><a href="http://www.google.com/trends?q=collision+detection&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">Collision detection</a>, <a href="http://www.google.com/trends?q=SIGGRAPH&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">SIGGRAPH</a>, and <a href="http://www.google.com/trends?q=computer+graphics&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">computer graphics</a> &#8211; is interest in these areas waning, or are they simply established and not newsworthy? But then, <a href="http://www.google.com/trends?q=GPU&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">GPU</a> is going up.</li>
<li>Companies and products are fun to try: <a href="http://www.google.com/trends?q=Larrabee&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">Larrabee</a>, <a href="http://www.google.com/trends?q=NVIDIA&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">NVIDIA</a>, <a href="http://www.google.com/trends?q=Crytek&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">Crytek</a>.</li>
<li>You can also compare various terms. Here&#8217;s &#8220;<a href="http://www.google.com/trends?q=iphone+programming,+directx+programming,+opengl+programming&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">DirectX programming, OpenGL programming, iPhone programming</a>&#8220;. Pretty easy to guess which one is going up. Surprisingly un-spikey for DirectX and OpenGL.</li>
<li>And of course, <a href="http://www.google.com/trends?q=real-time+rendering&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0">Real-Time Rendering</a> &#8211; Various random spikes; South Korea loves us.</li>
</ul>
<div>Happy hunting, and please do comment if you find any interesting results.</div>
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		<item>
		<title>Odds and Ends</title>
		<link>http://www.realtimerendering.com/blog/odds-and-ends/</link>
		<comments>http://www.realtimerendering.com/blog/odds-and-ends/#comments</comments>
		<pubDate>Fri, 08 May 2009 01:32:03 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[benchmarking]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[demo scene]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[illusions]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[O3D]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=97</guid>
		<description><![CDATA[It&#8217;s 5/7/09, a nice odd sequence, so time for a few odds and ends I&#8217;ve collected. OK, this is worth a few minutes of your life: the elevated demo is awe-inspiring. Terrain generation (be patient when you start it), fly-by&#8217;s, and music, all in less than 4096 bytes. By way of comparison, an empty MS [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 5/7/09, a nice odd sequence, so time for a few odds and ends I&#8217;ve collected.</p>
<p>OK, this is worth a few minutes of your life: the <a href="http://pouet.net/prod.php?which=52938">elevated</a> demo is awe-inspiring. Terrain generation (be patient when you start it), fly-by&#8217;s, and music, all in less than 4096 bytes. By way of comparison, an empty MS Word document is 9834 bytes. <em>(thanks to Steve Worley)</em></p>
<p>Google has put out a browser-based low-level 3D graphics API called <a href="http://o3d.blogspot.com/2009/04/toward-open-web-standard-for-3d.html">O3D</a>. API <a href="http://code.google.com/apis/o3d/">here</a>. Demos <a href="http://code.google.com/apis/o3d/docs/samplesdirectory.html">here</a>. Some initial impressions <a href="http://www.geeks3d.com/?p=3917">here</a>. It will be interesting to see if they succeed where so many others have failed.</p>
<p>There is a call for participation out for a new book series called &#8220;<a href="http://gameenginegems.com/">Game Engine Gems</a>&#8220;, edited by Eric Lengyel. <em>(thanks to Marwan Ansari)</em></p>
<p>The main thing I look at on the SIGGRAPH exhibition floor are the book booths. Good books are such a ridiculous bargain: if a book like <a href="http://www.amazon.com/exec/obidos/tg/detail/-/1558605940?tag=realtimerenderin"><strong>Geometric Tools</strong></a> saves a programmer 2 hours of time, it&#8217;s paid for itself. One new book that I want to see is <a href="http://www.amazon.com/Real-Time-Cameras-Kaufmann-Interactive-Technology/dp/0123116341?tag=realtimerenderin"><strong>Real-Time Cameras</strong></a>, by Mark Haigh-Hutchinson, which came out this April. Looking around for more info, I noticed <a href="http://realtimecameras.com/">this sad note</a>. I never met Mark, but we corresponded a few times. He came up with a clever idea to avoid performing division when doing a point in polygon test; I folded this into the CrossingsMultiplyTest Graphics Gems code <a href="http://tog.acm.org/GraphicsGems/gemsiv/ptpoly_haines/ptinpoly.c">here</a>, crediting him.</p>
<p>I&#8217;ve been looking at GPU capabilities and benchmarking information lately. Some nice resources:</p>
<ul>
<li>You probably know about the benchmarking group <a href="http://www.futuremark.com/">Futuremark</a>. Me, I hadn&#8217;t realized they had useful stats at their site: see the Futuremark ORB links at the bottom of the page and start clicking.</li>
<li>Two applications that tell you a ton about your card&#8217;s capabilities: <a href="http://www.techpowerup.com/gpuz/">GPU-Z</a>, with a ton of information and a <a href="http://www.techpowerup.com/gpuz/stats.php">statistics page</a> &amp; cute <a href="http://www.techpowerup.com/gpuz/world_large.jpg">map of downloads</a> at their site, and <a href="http://www.geeks3d.com/?p=3786">GPU Caps</a>, which also includes CUDA-related information and some nice little OpenGL benchmarks.</li>
<li>Chris Dragan has <a href="http://zp.amsnet.pl/cdragan/wizard.php">a web database</a> that provides a fair amount of data on card support for DirectX capabilities and OpenGL extensions.</li>
<li>The <a href="http://www.notebookcheck.net/Comparison-of-Graphic-Cards.130.0.html">Notebook Check site</a> had way too much information about many laptop graphics accelerators.</li>
<li><a href="http://www.geeks3d.com/?p=3970">nHancer</a> is a utility for NVIDIA cards. It lets you get at all sorts of different capabilities on your GPU, on a per-game basis. There are also interesting <a href="http://www.nhancer.com/help/AASamples.htm">antialiasing</a> and <a href="http://www.nhancer.com/help/AFSamples.htm">anisotropic filtering</a> comparison pages (click on the radio buttons). <em>(thanks to Mauricio Vives)</em></li>
</ul>
<div>Some interesting libraries I ran across lately:</div>
<div>
<ul>
<li><a href="http://gts.sourceforge.net/">GTS</a> is an open-source mesh manipulation package.</li>
<li><a href="http://www.box2d.org/">Box2D</a> is a 2D physics engine.</li>
<li><a href="http://www.nuigroup.com/touchlib/">Touchlib</a> is a multitouch development kit. <em>(thanks to Morgan McGuire)</em></li>
</ul>
</div>
<p>Coincidental world: it turns out there&#8217;s a different &#8220;Eric Haines&#8221; out there that made a well-received 3D graphics game for the iPhone, <strong><a href="http://toucharcade.com/2009/04/02/upcoming-realmaze-3d-is-a-real-3d-maze-game/"><span style="font-weight: normal;">Realmaze 3D</span></a><span style="font-weight: normal;">. I&#8217;m not sure how it compares to his <a href="http://starscenesoftware.com/tmfppg.html">The Magical Flying Pink Pony Game</a>, which looks awesome. <em>(thanks to Nikolai Sander)</em></span></strong></p>
<p>I&#8217;ve seen similar real-world illusions, but still thought <a href="http://www.dailymail.co.uk/news/article-1176328/Artists-turns-old-Skoda-Fabia-invisible-car.html">this one</a> was pretty great. (Addendum: Morgan McGuire found this <a href="http://news.bbc.co.uk/2/hi/uk_news/england/lancashire/8030766.stm">even-better video</a> of the effect.)</p>
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