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	<title>Real-Time Rendering &#187; Game Engine Gems</title>
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	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Game Engine Gems, Volume 2 — Call for Papers</title>
		<link>http://www.realtimerendering.com/blog/game-engine-gems-volume-2-%e2%80%94-call-for-papers/</link>
		<comments>http://www.realtimerendering.com/blog/game-engine-gems-volume-2-%e2%80%94-call-for-papers/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 19:44:52 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Game Engine Gems]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1226</guid>
		<description><![CDATA[Shortly after publication of the first volume, Eric Lengyel is now calling for chapters for the second volume of this series, due to ship at GDC 2011.  Details can be found at the book website.  The first book turned out pretty good, so this might be a good one to contribute to.]]></description>
			<content:encoded><![CDATA[<p>Shortly after publication of <a href="http://www.amazon.com/Game-Engine-Gems-Eric-Lengyel/dp/0763778885?tag=realtimerenderin">the first volume</a>, <a href="http://www.terathon.com/lengyel/">Eric Lengyel</a> is now calling for chapters for the second volume of this series, due to ship at GDC 2011.  Details can be found at <a href="http://www.gameenginegems.com/">the book website</a>.  The first book turned out pretty good, so this might be a good one to contribute to.</p>
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