<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Real-Time Rendering &#187; DOOM</title>
	<atom:link href="http://www.realtimerendering.com/blog/tag/doom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
	<lastBuildDate>Sun, 12 May 2013 00:21:14 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
		<item>
		<title>Seven things for 10/10/11</title>
		<link>http://www.realtimerendering.com/blog/seven-things-for-101011/</link>
		<comments>http://www.realtimerendering.com/blog/seven-things-for-101011/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 01:38:43 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[fractals]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Shapeways]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2661</guid>
		<description><![CDATA[If you can get WebGL running properly on your browser, check out Shader Toy. Coolest thing is that you can edit any shader and immediately try it out. Another odd little WebGL application is a random spaceship maker, with a direct tie-in to Shapeways to buy a 3D version of any model you make. Speaking [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>If you can get WebGL running properly on your browser, check out <a href="http://www.iquilezles.org/apps/shadertoy/">Shader Toy</a>. Coolest thing is that you can edit any shader and immediately try it out.</li>
<li>Another odd little WebGL application is a <a href="http://ship.shapewright.com/">random spaceship maker</a>, with a direct tie-in to Shapeways to buy a 3D version of any model you make.</li>
<li>Speaking of Shapeways, I liked their &#8220;<a href="http://cunicode.com/one-coffee-cup-a-day/">one coffee cup a day project</a>&#8220;. The <a href="http://cunicode.com/day-09-low-resolution-cup/">low-resolution cup</a> is particularly good for computer graphics people, though I&#8217;m told that in real life it&#8217;s a fair bit more rounded off, due to the way the ceramic sets. Ironic. Also, note that these cups are actually quite small in real life (smaller than even espresso cups), which is too bad. Still, clever.</li>
<li><a href="http://www.bethblog.com/index.php/2011/09/08/ios-updates-source-code-for-wolfenstein-3d-classic-platinum-doom-classic/">Source code</a> for iOS versions of Castle Wolfenstein and the original DOOM is now available.</li>
<li>Patrick Cozzi has a nice <a href="http://blog.virtualglobebook.com/2011/08/siggraph-2011-trip-report-day-one.html">rundown of his days at SIGGRAPH</a> this August, with a particular emphasis on OpenGL and mobile. The links for each day are at the bottom of the entry.</li>
<li><a href="http://www.youtube.com/watch?v=gePtXO8CnaE">Nice fractal video</a> generated in near-real time (300 ms/frame) running a GLSL shader using <a href="http://code.google.com/p/boxplorer2/">this code</a>. Reddit thread <a href="http://www.reddit.com/r/videos/comments/l6kkn/3d_fractal_coolest_thing_ive_seen_today/">here</a>, about an earlier video <span style="text-decoration: line-through;">now pulled</span> <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=czVkT-JrXd0">back online</a>.</li>
<li><a href="http://www.videogamedesignschools.net/">This site</a> gives a darn long list of educational institutions offering videogame design degrees. It&#8217;s at least a place to start, if you&#8217;re looking for such things. That said, I&#8217;ve heard counterarguments from game company professionals to such specialized degrees, &#8220;just learn to program well and we&#8217;ll teach you the videogames business&#8221;.</li>
</ul>
<p>Bonus thing: <a href="http://www.google.com/trends/correlate/draw">Draw a curve of your data</a> for a number of years and see what it most closely correlates. Peculiar.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/seven-things-for-101011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>