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	<title>Real-Time Rendering &#187; Cytek</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>CryEngine3 presentation</title>
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		<pubDate>Sat, 09 May 2009 15:55:06 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Cytek]]></category>
		<category><![CDATA[deferred lighting]]></category>
		<category><![CDATA[Triangle Game Conference]]></category>

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		<description><![CDATA[This detailed presentation on Crytek&#8217;s latest engine at the regional Triangle Game Conference slipped completely under my radar, but Wolfgang Engel just pointed it out to me.  It&#8217;s on Crytek&#8217;s presentations page, which has a bunch of other good stuff on it as well. The presentation includes lots of great information on their new deferred [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/A_bit_more_deferred_-_CryEngine3.ppt">This detailed presentation on Crytek&#8217;s latest engine</a> at the regional <a href="http://www.trianglegameconference.com/content/conference">Triangle Game Conference</a> slipped completely under my radar,  but <a href="http://diaryofagraphicsprogrammer.blogspot.com/">Wolfgang Engel</a> just pointed it out to me.  It&#8217;s on <a href="http://www.crytek.com/technology/presentations/">Crytek&#8217;s presentations page</a>, which has a bunch of other good stuff on it as well.</p>
<p>The presentation includes lots of great information on their new deferred lighting system, which is timely since I am just working on a lengthy blog post on this very subject (hopefully to be finished soon).  They also tease about their new dynamic global illumination system, to be presented at <a href="http://www.siggraph.org/s2009/">SIGGRAPH 2009</a>.</p>
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