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	<title>Real-Time Rendering &#187; code</title>
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		<title>ShaderX^2 Code Available for Download</title>
		<link>http://www.realtimerendering.com/blog/shaderx2-available-for-download/</link>
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		<pubDate>Wed, 02 Sep 2009 22:10:46 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[ShaderX]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=222</guid>
		<description><![CDATA[With Wolfgang Engel&#8217;s blessing, I&#8217;ve added the ShaderX2 books&#8217; (both of them) CD-ROM code samples as zip files and put links in the ShaderX guide. The code is hardly bleeding edge at this point, of course, but code doesn&#8217;t rot &#8211; there are many bits that are still useful. I&#8217;ve also folded in most of [...]]]></description>
			<content:encoded><![CDATA[<p>With Wolfgang Engel&#8217;s blessing, I&#8217;ve added the ShaderX<sup>2</sup> books&#8217; (both of them) CD-ROM code samples as zip files and put links in the <a href="http://tog.acm.org/resources/shaderx/">ShaderX guide</a>. The code is hardly bleeding edge at this point, of course, but code doesn&#8217;t rot &#8211; there are many bits that are still useful. I&#8217;ve also folded in most of the <a href="http://shaderx2.com/download.htm">code addenda</a> into the distributions themselves. The only exception at this point is Thomas Rued&#8217;s stereographic rendering shaders; in reality, more up-to-date information (and SDK) is available from the company he works with, <a href="http://www.colorcode3d.com/">ColorCode 3-D</a>.</p>
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