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	<title>Real-Time Rendering &#187; cloud rendering</title>
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		<title>All the pretty clouds floating by&#8230;</title>
		<link>http://www.realtimerendering.com/blog/all-the-pretty-clouds-floating-by/</link>
		<comments>http://www.realtimerendering.com/blog/all-the-pretty-clouds-floating-by/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 02:46:46 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[GDC]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1110</guid>
		<description><![CDATA[I look forward to see what gets play at GDC next week as far as the various server-side games graphics &#8220;suppliers&#8221; go. You&#8217;ve probably heard of at least one of them: OnLive, OTOY, Gakai, Playcast, RealityServer. There&#8217;s even a site tracking them. In the past we&#8217;ve written a bit here and there about these; Naty [...]]]></description>
			<content:encoded><![CDATA[<p>I look forward to see what gets play at GDC next week as far as the various server-side games graphics &#8220;suppliers&#8221; go. You&#8217;ve probably heard of at least one of them: OnLive, OTOY, Gakai, Playcast, RealityServer. There&#8217;s even <a href="http://www.thecloudgamer.com">a site</a> tracking them. In the past we&#8217;ve written a bit <a href="http://www.realtimerendering.com/blog/nvidia-jumps-on-the-cloud-rendering-bandwagon/">here</a> and <a href="http://www.realtimerendering.com/blog/7-things-for-january-4th/">there</a> about these; Naty and I are both skeptical at this point, though personally I&#8217;d love to see someone pull it off.</p>
<p>Some efforts seem like dissipating clouds at this point, e.g. Playcast hasn&#8217;t had <a href="http://www.playcast-media.com/News.asp">a press release since last July</a>, and <a href="http://www.gaikai.com/">Gakai</a> has also been &#8220;quiet&#8221;, Google-wise&#8212;maybe they&#8217;re just saving their thunder for GDC (OK, enough cloud analogies, I promise). Others are currently thriving, e.g, OnLive <a href="http://www.thecloudgamer.com/onlive/onlive-closes-major-investment/">raised more money last summer and fall</a>, and sounds likely to have a GDC announcement. Interestingly, Autodesk, the company I work for, is one of the new investors; <a href="http://develop3d.com/comment/onlive-technology">CAD on the cloud</a> seems much &#8220;safer&#8221; than gaming, where any hesitation in frame rate can cost you your virtual life. CAD for the masses (even if they don&#8217;t call it CAD all the time; maybe &#8220;CAC&#8221;, computer-aided consumers?) also seems to be the aim of NVIDIA&#8217;s <a href="http://www.nvidia.com/object/io_1256065754359.html">RealityServer</a>.</p>
<p>And now, perhaps, it&#8217;s an aim of OTOY, usually seen with AMD but now also with <a href="http://www.solidsmack.com/solidworks-otoy-cloud-computing-instant-access/2010-02-03/">SolidWorks</a>. After <a href="http://www.youtube.com/results?search_query=otoy&amp;search_type=&amp;aq=f">many cool youtube videos</a> and very little technological information, the CEO of OTOY, Jules Urbach, talked a little with the press. <a href="http://www.upfrontezine.com/current.htm">Read it now</a> before the issue disappears. Not a lot there (though I hadn&#8217;t considered the South Korean market, or Japan for that matter, which have much higher speed internet connections), but it includes a line there about how their site should have something up mid-March (try <a href="http://otoy.com/">their website</a>; right now it says &#8220;soon&#8221;). Hmmm, what happens mid-March?</p>
<p>Here&#8217;s to an interesting GDC!</p>
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		<title>NVIDIA Jumps on the Cloud Rendering Bandwagon</title>
		<link>http://www.realtimerendering.com/blog/nvidia-jumps-on-the-cloud-rendering-bandwagon/</link>
		<comments>http://www.realtimerendering.com/blog/nvidia-jumps-on-the-cloud-rendering-bandwagon/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 15:46:52 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[mental images]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Tesla]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=439</guid>
		<description><![CDATA[In January, AMD and OToy announced Fusion Render Cloud, a centralized rendering server system which would perform rendering tasks for film and even games, compressing the resulting video and sending it over the internet.  In March, OnLive announced a similar system, but for the entire game, not just rendering.  Now NVIDIA has announced another cloud [...]]]></description>
			<content:encoded><![CDATA[<p>In January, <a href="http://www.amd.com/">AMD</a> and <a href="http://www.otoy.com/">OToy</a> <a href="http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543~129743,00.html">announced</a> Fusion Render Cloud, a centralized rendering server system which would perform rendering tasks for film and even games, compressing the resulting video and sending it over the internet.  In March, <a href="http://www.onlive.com/">OnLive</a> <a href="http://www.onlive.com/news/press_releases/onlive_revolutionizes_video_games.html">announced</a> a similar system, but for the entire game, not just rendering.  Now <a href="http://www.nvidia.com/">NVIDIA</a> has <a href="http://www.nvidia.com/object/io_1256065754359.html">announced</a> another cloud rendering system, called <a href="http://www.nvidia.com/object/realityserver.html">RealityServer</a>, running on <a href="http://www.nvidia.com/object/realityserver_tesla.html">racks of Tesla GPUs</a> (presumably<a href="http://www.google.com/search?hl=en&amp;client=firefox-a&amp;rls=org.mozilla:en-US:official&amp;hs=tVg&amp;ei=sVTfSubjEYfSsgO8zIXaDw&amp;sa=X&amp;oi=spell&amp;resnum=0&amp;ct=result&amp;cd=1&amp;ved=0CA0QBSgA&amp;q=presumably&amp;spell=1"><strong><em></em></strong></a> using Fermi in future iterations).  This utilizes the <a href="http://www.mentalimages.com/products/iray.html">iray</a> ray tracing system developed by <a href="http://www.mentalimages.com/index.php">mental images</a>, who also make <a href="http://www.mentalimages.com/products/mental-ray.html">mental ray</a> (mental images has been owned by NVIDIA since 2007).</p>
<p>The compression is going to be key, since it has to be incredibly fast, extremely low bit rate and very high quality for this to work well.  I&#8217;m a bit skeptical of cloud rendering at the moment but maybe all these companies (and investors) know something I don&#8217;t&#8230;</p>
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