GPU Pro (the rebranded ShaderX series) will be published soon. Wolfgang Engel, the editor in chief of the series, has now put out a call for participation for GPU Pro 2; read about it here. Proposal deadline is May 17th.
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SBIM = Sketch-Based Interfaces and Modeling workshop
NPAR = Symposium on Non-Photorealistic Animation and Rendering
CFP = Call for Participation
SBIM-NPAR 2010 will be held June 7-10 in Annecy, France. The NPAR call for participation is up; due date is March 15th, but April 2nd for any SIGGRAPH rejections to be considered. In addition to research, they’re specifically looking to the games community for production papers on how game developers create their GUIs, editing tools, and NPR effects.
Every other year NPAR is held in Annecy, and it sounds lovely. In the evenings the Annecy International Animated Film Festival takes place—how perfect! Someday I’ll figure out a way to attend; until then, I can but dream.
Tags: CFP, conferences, NPAR, SBIM
Information on the 2010 iterations of the High Performance Graphics conference (HPG) and the Eurographics Symposium on Rendering (EGSR) is now available online. The two conferences will be co-located in Saarbrucken, Germany in late June. Fortunately (and unlike HPG’s co-location with SIGGRAPH this year) there is no overlap between the two – EGSR immediately follows HPG. These are both excellent conferences with strong (albeit in HPG’s case, short) histories of high-quality real-time rendering work. For many of our European readers, the combination of the two conferences should prove irresistible.
Update: the HPG website and CFP are up.
As I mentioned in a previous post, Eric Lengyel is heading up a new project, a book series called “Game Engine Gems”. It turns out that we ran across the website before it was announced (moral: there’s no hiding on the internet). He’s sent out an official call for papers today – see the book’s website for basic information.
I’m posting today to mention a few dates not currently shown on the website (though I expect this will change soon):
- August 1 – Final day to submit article proposals
- August 15 – Authors notified of acceptance
- October 15 – Final day to submit completed articles
Contact Eric for more information.
Tags: books, CFP, game engine

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