CFP

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Marwan Ansari has put out a call for participation (i.e., articles) for an upcoming book, “Game Development Tools”. The CFP is short, so I’ve included it below. Please pass on the URL http://gamedevelopmenttools.com/ for the book’s website to anyone you think would be interested.

To me, the things I most appreciate from Marwan are his two articles in ShaderX 2: Tips & Tricks (free for download). These are still relevant today: “Advanced Image Processing with DirectX® 9 Pixel Shaders” (written with Jason Mitchell, now at Valve, and Evan Hart, and the article “Image Effects with DirectX® 9 Pixel Shaders”. He’s worked for a number of games companies since his ATI days.

The CFP:

We invite you to submit a proposal for an  innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters. We expect to publish the volume in time for GDC 2011.

We are open to any tools articles that you feel would make a valuable contribution to this book.

Some topics that would be of interest include:

  • Content Pipeline tools (creation, streamlining, management)
  • Graphics/Rendering tools
  • Profiling tools
  • Collada import/export/inspection
  • Sound tools
  • In-Game debugging tools
  • Memory management & analysis
  • Console tools (single and cross platform)

This list is not meant to be exclusive and other topics are welcome.

The schedule for the book is as follows:

June 30th           – All proposals in.

July 15th            – Final list of accepted authors are informed and begin articles.

August 15th       – First draft in to editor

September 15th  – Drafts sent to other book authors for peer review

October 15th      – Final articles in to editor

November 30th   – Final articles to publisher (A K Peters)

GDC 2011          – Book is released.

Please send proposals to marwan at gamedevelopmenttools dot com.

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GPU Pro 2 book CFP

GPU Pro (the rebranded ShaderX series) will be published soon. Wolfgang Engel, the editor in chief of the series, has now put out a call for participation for GPU Pro 2read about it here. Proposal deadline is May 17th.

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SBIM-NPAR CFP

SBIM = Sketch-Based Interfaces and Modeling workshop
NPAR = Symposium on Non-Photorealistic Animation and Rendering
CFP = Call for Participation

SBIM-NPAR 2010 will be held June 7-10 in Annecy, France. The NPAR call for participation is up; due date is March 15th, but April 2nd for any SIGGRAPH rejections to be considered. In addition to research, they’re specifically looking to the games community for production papers on how game developers create their GUIs, editing tools, and NPR effects.

Every other year NPAR is held in Annecy, and it sounds lovely. In the evenings the Annecy International Animated Film Festival takes place—how perfect! Someday I’ll figure out a way to attend; until then, I can but dream.

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HPG and EGSR 2010

Information on the 2010 iterations of the High Performance Graphics conference (HPG) and the Eurographics Symposium on Rendering (EGSR) is now available online.  The two conferences will be co-located in Saarbrucken, Germany in late June.  Fortunately (and unlike HPG’s co-location with SIGGRAPH this year) there is no overlap between the two – EGSR immediately follows HPG.  These are both excellent conferences with strong (albeit in HPG’s case, short) histories of high-quality real-time rendering work. For many of our European readers, the combination of the two conferences should prove irresistible.

Update: the HPG website and CFP are up.

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As I mentioned in a previous post, Eric Lengyel is heading up a new project, a book series called “Game Engine Gems”. It turns out that we ran across the website before it was announced (moral: there’s no hiding on the internet). He’s sent out an official call for papers today – see the book’s website for basic information.

I’m posting today to mention a few dates not currently shown on the website (though I expect this will change soon):

  • August 1 – Final day to submit article proposals
  • August 15 – Authors notified of acceptance
  • October 15 – Final day to submit completed articles

Contact Eric for more information.

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