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	<title>Real-Time Rendering &#187; CEDEC 2011</title>
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		<title>English Translations of tri-Ace CEDEC 2011 Slides Available</title>
		<link>http://www.realtimerendering.com/blog/english-translations-of-tri-ace-cedec-2011-slides-available/</link>
		<comments>http://www.realtimerendering.com/blog/english-translations-of-tri-ace-cedec-2011-slides-available/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 20:16:50 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[CEDEC]]></category>
		<category><![CDATA[CEDEC 2011]]></category>

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		<description><![CDATA[Yoshiharu Gotanda, the CEO and CTO of tri-Ace, has given many excellent graphics presentations over the years, mostly focused on physically based real-time rendering. Gotanda-san&#8217;s presentations are hosted on the tri-Ace research webpage. Some of these were originally given in English; these include presentations at  GDC 2005, 2009 and 2012, as well as SIGGRAPH 2010 [...]]]></description>
			<content:encoded><![CDATA[<p>Yoshiharu Gotanda, the CEO and CTO of <a href="http://www.tri-ace.co.jp/">tri-Ace</a>, has given many excellent graphics presentations over the years, mostly focused on physically based real-time rendering. Gotanda-san&#8217;s presentations are hosted on <a href="http://research.tri-ace.com/">the tri-Ace research webpage</a>. Some of these were originally given in English; these include presentations at  GDC <a href="http://research.tri-ace.com/Data/Practical%20Implementation%20of%20SH%20Lighting%20and%20HDR%20Rendering%20Full-Length.ppt">2005</a>, <a href="http://research.tri-ace.com/Data/SO4_flexible_shader_managment_and_postprocessing.ppt">2009</a> and <a href="http://research.tri-ace.com/Data/GDC2012_PracticalPBRinRealtime.ppt">2012</a>, as well as SIGGRAPH 2010 courses on shading (<a href="http://research.tri-ace.com/Data/slide_practical_implementation_at_triace.ppt">slides</a>, <a href="http://research.tri-ace.com/Data/course_note_practical_implementation_at_triace.pdf">course notes</a>) and color (<a href="http://research.tri-ace.com/Data/slide_film_simulation_for_videogames.ppt">slides</a>, <a href="http://research.tri-ace.com/Data/course_note_film_simulation_for_videogames.pdf">course notes</a>). However, many of Gotanda-san&#8217;s presentations were given in Japanese at the CEDEC conference, and the slides are also in Japanese.</p>
<p>Fortunately, the slides for two of these presentations (from <a href="http://cedec.cesa.or.jp/2011/en/">CEDEC 2011</a>) have been translated into English, in a collaboration between Gotanda-san and Marc Heng (<a href="http://www.square-enix.com/jp/">Square Enix Japan</a>). In addition, reviews of the English version were performed by Sébastien Lagarde (<a href="http://www.dont-nod.com/">DONTNOD Entertainment</a>) and myself. These presentations deal with the <a href="http://research.tri-ace.com/Data/cedec2011_RealtimePBR_BasicTheory_e.pptx">theory</a> and <a href="http://research.tri-ace.com/Data/cedec2011_RealtimePBR_Implementation_e.pptx">implementation</a> of physically based rendering used in the <a href="http://research.tri-ace.com/detail_1.html">tri-Ace 2011 demo trailer</a>, as well as forthcoming titles. Both presentations are highly recommended.</p>
<p>Hopefully in the future, other good CEDEC graphics presentations by Gotanda-san and others (e.g. Masaki Kawase) will be translated into English.</p>
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