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	<title>Real-Time Rendering &#187; blogs</title>
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		<title>Portal adds</title>
		<link>http://www.realtimerendering.com/blog/portal-adds/</link>
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		<pubDate>Fri, 05 Sep 2008 12:42:52 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
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		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=42</guid>
		<description><![CDATA[No, not that Portal (which if you haven&#8217;t played, you should, even if you have no time; it&#8217;s short! For NVIDIA card owners the first slice is free). I&#8217;ve updated our portal page with a few additions. New blogs added: Pandemonium, C0DE517E, Gates 381, GameDevKicks, Chris Hecker&#8217;s, and Beyond3D. Being a trailing-edge adoption kind of [...]]]></description>
			<content:encoded><![CDATA[<p>No, not <em>that</em> Portal (which if you haven&#8217;t played, you should, even if you have no time; it&#8217;s short! For NVIDIA card owners the <a href="http://www.steampowered.com/nvidia/">first slice</a> is free). I&#8217;ve updated our <a href="http://realtimerendering.com/portal.html">portal page</a> with a few additions.</p>
<p>New blogs added: <a href="http://bittermanandy.wordpress.com/">Pandemonium</a>, <a href="http://c0de517e.blogspot.com/2008/07/gpu-versus-cpu.html">C0DE517E</a>, <a href="http://gates381.blogspot.com/">Gates 381</a>, <a href="http://www.gamedevkicks.com/">GameDevKicks</a>, <a href="http://www.chrishecker.com/Homepage">Chris Hecker&#8217;s</a>, and <a href="http://www.beyond3d.com/">Beyond3D</a>. Being a trailing-edge adoption kind of a guy (I&#8217;ve kept my Tivo 1 alive by replacing the disk drives three times so far, my cell phone&#8217;s $90 from Indonesia via eBay), I ignored blogs for the most part until last year, when I finally learned how simple it was to use an RSS reader (I like <a href="http://www.google.com/reader/view/#overview-page">Google&#8217;s</a>). My philosophy since then is that if a blog has any articles relevant to interactive rendering techniques, I&#8217;ll subscribe. Since most graphics blogs don&#8217;t post daily, traffic is low, so checking new postings takes a minute or two a day. That said, if I had to pick just one, it would probably be <a href="http://www.gamedevkicks.com/">GameDevKicks</a>, since it&#8217;s an aggregator, similar to Digg (though the low counts on the digs, excuse me, kicks, means that some things may fall through the cracks). This service means I&#8217;m off the hook in noting new articles on Gamasutra on this blog, since these usually get listed there.</p>
<p><a href="http://www.ogre3d.org/phpBB2/viewforum.php?f=1">Ogre Forums</a> has been added to the list of developer sites. <a href="http://www.ogre3d.org">Ogre</a> is a popular free game development platform. I can&#8217;t say I frequent the forum, but on the strength of <a href="http://www.ogre3d.org/phpBB2/viewtopic.php?t=30275">this article</a> on using the pixel shader to generate the illusion of geometry, there are obviously good things happening here.</p>
<p>The <a href="http://unity3d.com/webplayer/hwstats/">Unity Web Player Hardware Statistics</a> page is similar to the well-known <a href="http://www.steampowered.com/status/survey.html">Steam survey</a>, but for machines used by casual gamers.</p>
<p>A site that&#8217;s been around a long while and should have been on the portal from the start is the <a href="http://vterrain.org/">Virtual Terrain Project</a>, a constantly-expanding repository of algorithms about and models of terrain, vegetation, natural phenomena, etc.</p>
<p>&#8230; and that&#8217;s it for now.</p>
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