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	<title>Real-Time Rendering &#187; bandwidth</title>
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	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Latency</title>
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		<pubDate>Sat, 27 Sep 2008 16:37:41 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
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		<category><![CDATA[bandwidth]]></category>
		<category><![CDATA[compiler]]></category>
		<category><![CDATA[latency]]></category>

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		<description><![CDATA[Herb Sutter&#8217;s site has some interesting material about CPU architectures. His article &#8220;The Free Lunch is Over&#8221; is a bit dated-everyone should know by now that multicore is upon us-but does a good job pounding home that concurrency is the way of the future (i.e., like, now). It also has some memorable lines, like, &#8220;Cache is [...]]]></description>
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<p><a href="http://www.gotw.ca/">Herb Sutter&#8217;s site</a> has some interesting material about CPU architectures. His article &#8220;The Free Lunch is Over&#8221; is a bit dated-everyone should know by now that multicore is upon us-but does a good job pounding home that concurrency is the way of the future (i.e., like, now). It also has some memorable lines, like, &#8220;Cache is King,&#8221; and &#8220;Andy Giveth, and Bill Taketh Away.&#8221; I contemplate the latter every time I open up a Word document and it takes 25 seconds to appear.</p>
<p>What I noticed today, due to Eric Preisz&#8217;s new <a href="http://www.indexbuffer.com/?page=1">indexbuffer site</a>, was that Herb has a newer presentation available, &#8220;Machine Architecture: Things Your Programming Language Never Told You.&#8221; This covers in-depth the topic of latency and how the CPU attempts to hide it. It&#8217;s worth a look if you&#8217;re at all interested in the topic; there&#8217;s material here that I hadn&#8217;t seen presented before. I skimmed over the odd things that compilers might do to code, I must admit, but overall I found it worthwhile.</p>
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