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	<title>Real-Time Rendering &#187; ATI</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>AMD/ATI GDC 2009 slides available</title>
		<link>http://www.realtimerendering.com/blog/amdati-gdc-2009-slides-available/</link>
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		<pubDate>Tue, 21 Apr 2009 22:01:56 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[Direct3D 11]]></category>
		<category><![CDATA[GDC 2009]]></category>

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		<description><![CDATA[At their Developer Conference Presentations website.  The talk titled Your Game Needs Direct3D 11, So Get Started Now! is particularly interesting as an overview of how to port code to D3D11.]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://developer.amd.com/documentation/presentations/Pages/default.aspx">their Developer Conference Presentations website</a>.  The talk titled <strong><em>Your Game Needs Direct3D 11, So Get Started Now!</em></strong> is particularly interesting as an overview of how to port code to D3D11.</p>
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