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	<title>Real-Time Rendering &#187; Alphascript</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>A few new books</title>
		<link>http://www.realtimerendering.com/blog/a-few-new-books/</link>
		<comments>http://www.realtimerendering.com/blog/a-few-new-books/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 03:04:21 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Alphascript]]></category>
		<category><![CDATA[Betascript]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[VDM]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2891</guid>
		<description><![CDATA[I&#8217;ve updated our books page a bit, adding the new books I know of at this point, adding links to authors sites and Google Books samples, etc. Please let me know what we&#8217;re missing. A book I know nothing about, but from updating the books page I think I&#8217;ll get, is the OpenGL 4.0 Shading [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated <a href="http://realtimerendering.com/books.html">our books page</a> a bit, adding the new books I know of at this point, adding links to authors sites and Google Books samples, etc. Please let me know what we&#8217;re missing.</p>
<p><a href="http://www.amazon.com/OpenGL-4-0-Shading-Language-Cookbook/dp/1849514763?tag=realtimerenderin"><img class="alignnone" title="OpenGL 4.0 Shading Language Cookbook" src="http://realtimerendering.com/AmazonImages/51HdayMiz7L._SL50_.jpg" alt="" width="40" height="50" /></a> A book I know nothing about, but from updating the books page I think I&#8217;ll get, is the <a href="http://www.amazon.com/OpenGL-4-0-Shading-Language-Cookbook/dp/1849514763?tag=realtimerenderin"><strong>OpenGL 4.0 Shading Language Cookbook</strong></a>. A <a href="http://www.gamasutra.com/blogs/AbhishekDey/20111115/8899/Book_Review_OpenGL_40_Shading_Language_Cookbook.php">reviewer on Gamasutra gives it strong praise</a>, as do all the <a href="http://www.amazon.com/OpenGL-4-0-Shading-Language-Cookbook/dp/1849514763?tag=realtimerenderin">Amazon customer reviews</a>.</p>
<p>One I&#8217;ve left off for now is <a href="http://shop.oreilly.com/product/0636920017981.do"><strong>Programming GPUs</strong></a>, which I expect is focused on computing with the GPU (no rendering), judging from the <a href="http://oreilly.com/pub/expert/andrewsheppard">author&#8217;s background as a quant</a> (<a href="http://www.oreillynet.com/pub/au/2416">his bio&#8217;s</a> cute). I also left off <a href="http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&amp;field-keywords=unity+3d&amp;x=0&amp;y=0">a heckuva lot of books on using the Unity engine</a>, to keep the list focused on direct programming vs. using higher-level SDKs.</p>
<p><a href="http://www.amazon.com/gp/product/1568817231?tag=realtimerenderin"><img class="alignnone" title="3D Math Primer for Graphics and Game Development, 2nd Edition" src="http://realtimerendering.com/AmazonImages/51DxuLGuJ6L._SL50_.jpg" alt="" width="40" height="50" /></a> Along the way I noticed a nice little blog called <a href="http://gamemath.com/">Video Game Math</a>, by Fletcher Dunn and Ian Parberry, who recently released a second edition of their <a href="http://www.amazon.com/gp/product/1568817231?tag=realtimerenderin"><strong>3D Math Primer for Graphics and Game Development</strong></a>. Which is pretty good, by the way. My mini-review/endorsement: &#8220;With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn &amp; Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D computer graphics.&#8221; There&#8217;s an extensive <a href="http://books.google.com/books?id=X3hmuhBoFF0C&amp;printsec=frontcover#v=onepage&amp;q&amp;f=false">Google Books sample</a> of much of the first few chapters.</p>
<p>In the &#8220;old but awesome and free&#8221; category this time is <a href="http://www.scribd.com/doc/77513835/Light-and-Color-A-Golden-Guide"><strong>Light And Color &#8211; A Golden Guide</strong></a>. Check it out before there&#8217;s some takedown notice sent out. Yes, it&#8217;s small, it&#8217;s colorful, and some bits are dated, but there are some pretty good analogies and explanations in there. No kidding. Lots more Golden Guides <a href="http://www.scribd.com/collections/3417969/Golden-Guides">here</a> (including, incredibly, <a href="http://www.scribd.com/doc/77046680/Hallucinogenic-Plants-A-Golden-Guide">this one</a>).</p>
<p>I did find that there&#8217;s <a href="http://books.google.com/books?id=fe-nZwEACAAJ&amp;dq=real+time+rendering&amp;hl=en&amp;sa=X&amp;ei=NtQhT_G-Ko3PiAKXtcX5Bw&amp;ved=0CEUQ6AEwAQ">a new edition of &#8220;<strong>Real Time Rendering</strong>&#8220;</a> out, which was a surprise. The subtitle is the best: &#8220;Aalib, Aces of ANSI Art&#8221;. It&#8217;s even sold by <a href="http://www.barnesandnoble.com/w/real-time-rendering-lambert-m-surhone/1102894845?ean=9786136126968">Barnes &amp; Noble</a> and <a href="http://www.booksamillion.com/product/9786136126968">Books-A-Million</a>. Happily, I couldn&#8217;t find it on Amazon, so maybe they&#8217;re scaling back on carrying these so-called books. This particular book is a paperback, and more expensive than the real thing (I like to think our&#8217;s is real &#8211; it&#8217;s the dash between &#8220;Real&#8221; and &#8220;Time&#8221; that keeps it real for me). Or I should say it&#8217;s more expensive unless you buy ours from <a href="http://www.amazon.com/gp/offer-listing/B003ZTN6G8/ref=dp_olp_used?ie=UTF8&amp;qid=1327621661&amp;sr=1-34&amp;condition=used">these &#8220;double your intelligence or no money back&#8221; sellers</a>. I believe this phenomenon is from computers tracking competitors&#8217; prices and each one jacking up prices in response.</p>
<p>In case you missed my posts on Betascript Publishing, go <a href="http://www.realtimerendering.com/blog/another-introduction-to-ray-tracing/">here</a> &#8211; short version is that they use a computer program to find related articles on Wikipedia, put on a cover (usually the most creative part of the process), and sell it. I&#8217;d be interested to know which book is better, their computer-generated one or my own Wikipedia-derived followup, GGGG:RTRtR (<a href="http://en.wikipedia.org/wiki/User:Erich666/Books/GGGG"><strong>Game GPU Graphics Gems: Real-Time Rendering the Redux</strong></a>), reviewed by me <a href="http://www.realtimerendering.com/blog/two-and-a-half-books/">here</a>. I really should read my own book some day, there look to be some interesting Wikipedia articles in there.</p>
<p><a href="http://www.barnesandnoble.com/w/real-time-rendering-lambert-m-surhone/1102894845?ean=9786136126968"><img class="alignnone" title="Real Time Rendering" src="http://img2.imagesbn.com/images/117770000/117779844.JPG" alt="" width="267" height="400" /></a></p>
<p>Finally, I like the concept of <a href="http://centripetalnotion.com/2007/09/13/13:26:26/#more-550">book autopsies</a>:</p>
<p><a href="http://centripetalnotion.com/2007/09/13/13:26:26/#more-550"><img class="alignnone" title="book autopsy" src="http://centripetalnotion.com/images/briandettmer5.jpg" alt="" width="442" height="521" /></a></p>
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		<title>Best Book Title Ever, Period</title>
		<link>http://www.realtimerendering.com/blog/best-book-title-ever-period/</link>
		<comments>http://www.realtimerendering.com/blog/best-book-title-ever-period/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 00:16:37 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Alphascript]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Betascript]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Fastbook]]></category>
		<category><![CDATA[VDM]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1191</guid>
		<description><![CDATA[I&#8217;ll get back to actual informational posts realsoonnow when I have some time, but I had to put this up immediately. Amazon sent this one on to me, a book recommendation entitled Polygon Mesh: Unstructured Grid, 3D Computer Graphics, Solid Modeling, Convex Polygon, Rendering, Vertices, Computational Geometry. I am a bit sad there&#8217;s no cover [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll get back to actual informational posts realsoonnow when I have some time, but I had to put this up immediately.</p>
<p>Amazon sent this one on to me, a book recommendation entitled <em><a href="http://www.amazon.com/gp/product/613053468X?tag=realtimerenderin">Polygon Mesh: Unstructured Grid, 3D Computer Graphics, Solid Modeling, Convex Polygon, Rendering, Vertices, Computational Geometry</a><span style="font-style: normal;">. I am a bit sad there&#8217;s no cover image nor &#8220;Look Inside!&#8221; feature; it&#8217;s these little touches that no doubt would have convinced me to lay out $47 for such a fine-sounding volume, even though it&#8217;s only 88 pages long. The book <a href="http://www.amazon.com/Rasterisation-Graphics-Rendering-Computer-Persistence/dp/6130414714?tag=realtimerenderin"><em>Rasterisation: Vector Graphics, Raster Graphics, Pixel, Rendering, 3D Computer Graphics, Persistence of Vision, Ray Tracing</em></a> by the same editor has a nice cover (though no &#8220;Look Inside!&#8221;), but at $62 is just a dollar too much for me.</span></em></p>
<p><em><span style="font-style: normal;">The first of three editors for both books, Lambert M. Surhone, has <a href="http://www.amazon.com/s/ref=ntt_athr_dp_sr_1?_encoding=UTF8&amp;sort=relevancerank&amp;search-alias=books&amp;field-author=Lambert%20M.%20Surhone">18,247 books that he&#8217;s worked on personally</a>. Miriam T. Timpledon and Susan F. Marseken are also pretty productive, with 17,697 titles each. If they would only take a chance to break out and edit their own books, they could overtake Lambert in no time, I&#8217;m sure.</span></em></p>
<p><em><span style="font-style: normal;">Welcome to <a href="http://www.betascript-publishing.com/index.php?&amp;act=nav&amp;nav=10041">Betascript Publishing</a>. The idea is to grab (possibly) related Wikipedia pages, print them out, and put them in a book. More about this <a href="http://www.chrisrand.com/blog/index.php/2010/02/27/odd-tale-alphascript-publishing-betascript-publishing/">here</a>. I don&#8217;t know who would buy such books, but I guess you need just 100 customers to net you perhaps $5000 or more. Peculiar. I expect with 18,247 titles, there are likely to be a hundred that sound like real books. The part that is sad to me is to see such books listed on <a href="http://import.book.store.bg/search?p=s&amp;srchstr=Vector%20graphics&amp;s=0&amp;sin=101">foreign bookseller pages</a>. I guess the good news is that the system works only once per customer, though I would guess the next step is to make 18,247 imprint names with 18,247 different editor names.</span></em></p>
<p><em><span style="font-style: normal;">I thought the editors&#8217; names were perhaps anagrams. Using the <a href="http://wordsmith.org/anagram/index.html">Internet Anagram Server</a>, the first combination for each name is:</span></em></p>
<p style="padding-left: 30px;">Lambert M. Surhone gives <em>Blather Summoner</em></p>
<p style="padding-left: 30px;">Miriam T. Timpledon gives <em>Immolated Imprint</em></p>
<p style="padding-left: 30px;">Susan F. Marseken gives <em>Frankness Amuse</em></p>
<p>Probably just a coincidence. Anyway, I am frankly unamused by the idea of books automatically being produced, then automatically being recommended by Amazon, given that some people will undoubtedly pay for something they could get for nothing.</p>
<p>Now I just need an AI that will automatically buy these with robo-dollars and the cycle will be complete. Really, better yet would be to write a script that would automatically post a review for each one and note the content is free on Wikipedia. That would be the best automation of all.</p>
<p><strong>Update:</strong> I wrote Amazon to complain. They reply (among other boilerplate sentences), &#8220;As a retailer, our goal is to provide customers with the broadest selection possible so they can find, discover, and buy any item they might be seeking.&#8221; They forgot the words &#8220;and pay us.&#8221; No one in their right mind seeks to pay for information they could get for free. It turns out Betascript is just one of three imprints under <a href="http://www.vdm-publishing.com/">VDM Publishing</a> &#8211; reading the <a href="http://en.wikipedia.org/wiki/VDM_Publishing">Wikipedia article on VDM Publishing</a> is fascinating, especially <a href="http://en.wikipedia.org/wiki/Talk:VDM_Publishing">the discussion section</a>. Amazon currently lists <a href="http://www.amazon.com/s/ref=nb_sb_ss_i_0_12?url=search-alias%3Dstripbooks&amp;field-keywords=alphascript+publishing&amp;x=0&amp;y=0&amp;sprefix=alphascript+">38,909 Alphascript</a> and <a href="http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&amp;field-keywords=betascript+publishing&amp;x=0&amp;y=0">18,289 Betascript</a> books, plus <a href="http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&amp;field-keywords=fastbook+publishing&amp;x=0&amp;y=0">321 books in German by Fastbook Publishing</a>.</p>
<p>If you&#8217;re as disgusted by Amazon&#8217;s behavior as I am, I suggest two strategies: write and complain (and get a boilerplate response, but enough complaints might add up) by going <a href="http://www.amazon.com/gp/help/customer/display.html">here</a> and clicking on Contact Us in the right column, and post 1-star reviews for any of these you run across, e.g., <a href="http://www.amazon.com/Transnistria-World-War-Bessarabia-Stalingrad/dp/613044074X">mine here</a> &#8211; something to do while waiting for your code to compile.</p>
<p><strong>Update:</strong> as of January 24th, 2011, Alphascript is up to <a href="http://www.amazon.com/s/ref=nb_sb_ss_i_0_12?url=search-alias%3Dstripbooks&amp;field-keywords=alphascript+publishing&amp;x=0&amp;y=0&amp;sprefix=alphascript+">112,420</a> titles and Betascript has <a href="http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&amp;field-keywords=betascript+publishing&amp;x=0&amp;y=0">230,460</a> titles. What a crock &#8211; shame on you, Amazon. Sadly, Miriam and Susan never caught up to Lambert: he has 230,535 titles to his name, while they each have only 69,395.</p>
<p><strong>One more update:</strong> see my followup article <a href="http://www.realtimerendering.com/blog/another-introduction-to-ray-tracing/">here</a>.</p>
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