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	<title>Real-Time Rendering &#187; 6502</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Peripherally-Related Links</title>
		<link>http://www.realtimerendering.com/blog/peripherally-related-links/</link>
		<comments>http://www.realtimerendering.com/blog/peripherally-related-links/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 01:41:56 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[6502]]></category>
		<category><![CDATA[hologram]]></category>
		<category><![CDATA[reverse perspective]]></category>
		<category><![CDATA[rolling shutter]]></category>
		<category><![CDATA[teapot]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1729</guid>
		<description><![CDATA[Here are a bunch of links to things that are graphical, but definitely not about hard-core interactive rendering. Basically, it&#8217;s stuff I found of interest that has a visual and technical component and that I&#8217;m compelled by the laws of the internet to pass on. It&#8217;s a pile of candy, so I recommend reading just [...]]]></description>
			<content:encoded><![CDATA[<p>Here are a bunch of links to things that are graphical, but definitely not about hard-core interactive rendering. Basically, it&#8217;s stuff I found of interest that has a visual and technical component and that I&#8217;m compelled by the laws of the internet to pass on. It&#8217;s a pile of candy, so I recommend reading just a bit of this post each day. Which of course you won&#8217;t do, but at least your teeth won&#8217;t rot and you won&#8217;t gain 3 pounds.</p>
<ul>
<li>An <a href="https://www.siggraph.org/s2010/for_attendees/talk/123">unusual thing at SIGGRAPH 2010</a> was a talk about visualizing the 6502 processor. It&#8217;s got heavyweights such as Greg James (formerly of NVIDIA) working on it. This is <a href="http://en.wikipedia.org/wiki/MOS_Technology_6502">a famous chip</a>: Apple II, Atari 2600, Commodore 64, etc. They <a href="http://www.visual6502.org/JSSim/index.html">simulate</a> (not emulate) the chip by creating and manipulating a polygonal model of it. See <a href="http://www.visual6502.org/">their website</a> for much more.</li>
<li>The day has finally arrived: <a href="http://office.microsoft.com/en-in/products/microsoft-office-2010-system-requirements-HA101810407.aspx">Microsoft Office 2010 requires a GPU</a> supporting DirectX 9.0c, along with 64 MB of GPU memory. I was interested to see such a mainstream application requiring graphics hardware. Admittedly, DirectX 9.0c was released in 2004, but still.</li>
<li><a href="http://www.neatorama.com/2008/11/12/3d-photo-sculpture-by-susy-olivera/">Polygonal sculpture</a>. <a href="http://www.niklasroy.com/project/32/grafikdemo">Wireframe teapot</a>. <a href="http://www.neatorama.com/2010/02/19/real-life-painting/">Painted people</a>. <a href="http://www.luise-berlin.com/en/rooms/306.htm">Cartoon hotel room</a>. <a href="http://www.neatorama.com/2010/04/14/mirror-man/">Mirror man</a>. <a href="http://www.moillusions.com/2010/02/cool-optical-illusion-bro.html">Shadow rendering error</a>. See, the world can simulate all sorts of media and artifacts.</li>
<li>In a similar vein, some <a href="http://blogof.francescomugnai.com/2010/02/this-is-not-photoshop-50-incredible-examples-of-light-painting/">lovely images of light</a> that look simulated <em>(link from Vincent Scheib)</em>.</li>
<li>Showing <a href="http://www.boingboing.net/2010/08/20/explain-this-photo.html">a person&#8217;s eyes both open and shut</a> in the same photo is surprising (and not Photoshop). Turns out this effect is due to the <a href="http://en.wikipedia.org/wiki/Rolling_shutter">rolling shutter</a> used by many cameras. Works for <a href="http://www.boingboing.net/2010/08/31/more-cool-rolling-sh.html">video</a>, too. The first chapter of <em><a href="http://www.amazon.com/Andrew-Glassners-Other-Notebook-Recreations/dp/1568811713?tag=realtimerenderin">Andrew Glassner&#8217;s Other Notebook</a><span style="font-style: normal;"> talks about simulating this type of shutter and many others (readable on <a href="http://books.google.com/books?id=uobgU9AltAsC&amp;lpg=PP1&amp;dq=Andrew%20Glassner%E2%80%99s%20Other%20Notebook&amp;pg=PA1#v=onepage&amp;q&amp;f=false">Google Books</a>).</span></em></li>
<li>This was quite clever, <a href="http://www.boingboing.net/2010/09/06/music-video-incorpor.html">a music video</a> that uses Google maps and street view to pull in your childhood neighborhood.</li>
<li>Some <a href="http://landscapeandurbanism.blogspot.com/2010/02/next-step-holodeck.html">sharp and colorful synthetic holograms of buildings</a>.</li>
<li>Is there nothing that cannot be <a href="http://www.neatorama.com/2010/03/03/skinput-turns-any-part-of-your-body-into-a-touch-sensitive-interface/">a user interface</a>?</li>
<li>The game &#8220;Devil&#8217;s Tuning Fork&#8221; has a <a href="http://devilstuningfork.com/">mind-frying rendering style</a><em> (link from Morgan McGuire)</em>.</li>
<li>Wow, <a href="http://www.boingboing.net/2010/02/18/chromakey-is-everywh.html">chromakeying truly is omnipresent</a>.</li>
<li>Animated <a href="http://www.boingboing.net/2010/06/14/weird-reverse-perspe.html">reverse perspective</a>.</li>
<li>I have a few RenderMan walking teapots, but never realized there was <a href="http://www.siggraph.org/programs/archive/reports/conference/2006/articles/swag-attack-renderman-walking-teapots">quite</a> <a href="https://renderman.pixar.com/products/tools/renderman-teapots.html">this</a> <a href="http://pixarblog.blogspot.com/2010/07/2010-renderman-walking-teapot.html">much</a> <a href="http://www.facebook.com/pages/Pixars-RenderMan-Walking-Teapot-Official-Fan-Club/114826081870108">interest</a> in them.</li>
<li>Which reminds me of renderfarms. Marcos Fajardo mentioned in <a href="http://www.graphics.cornell.edu/~jaroslav/gicourse2010/">his talk</a> at SIGGRAPH about the Arnold raytracer that interactivity is critical, as CPU time is $0.10 an hour while artists cost $40 an hour. I expect artists actually cost more (insurance, office space, tools, etc.), and it&#8217;s interesting to note that the <a href="http://aws.amazon.com/ec2/pricing/">spot instance price</a> for Amazon&#8217;s cloud computers is now as low as $0.03, depending.</li>
<li>This <a href="http://www.boingboing.net/2010/06/11/get-this-game-looksl.html">game effect</a> is simply magical (and one day will be as common as, well, 3D graphics).</li>
<li>There&#8217;s a <a href="http://abclocal.go.com/kgo/story?section=news/drive_to_discover&amp;id=7599245">new system for 3D scans of building interiors</a>. I like the concept of grad students carrying packs of lasers &#8211; what could possibly go wrong?</li>
<li>This <a href="http://www.youtube.com/watch?v=426GPgetJmw">projection onto a building</a> is just plain brilliant (how can those people just walk by?!). More info <a href="http://www.creativesideblog.com/2010/07/samsung-building-projection/">here</a>; the clip has better sound but is not continuous.</li>
<li>A fine <a href="http://www.flickr.com/photos/35739691@N05/3308876734/">illusion</a>, and a <a href="http://www.moillusions.com/2010/06/impossible-lego-creations.html">similar one</a> with Legos. Another <a href="http://www.moillusions.com/2007/10/color-tiles-illusion.html">illusion</a> that amazes, though it takes a little effort to understand.</li>
<li><a href="http://www.realtimerendering.com/blog/?s=cookie">I mentioned</a> the <a href="http://www.neatorama.com/2010/08/10/virtual-reality-cookies/">Meta Cookie project</a> before. I finally got around to downloading my ancient cell phone&#8217;s pictures, so here&#8217;s proof I survived the process:<a href="http://www.realtimerendering.com/blog/wp-content/uploads/2010/09/07-26-10_1458.jpg"><img class="alignleft size-full wp-image-1732" title="Eric and a Meta Cookie" src="http://www.realtimerendering.com/blog/wp-content/uploads/2010/09/07-26-10_1458.jpg" alt="" width="640" height="480" /></a></li>
</ul>
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