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	<title>Comments on: Site Updates</title>
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	<link>http://www.realtimerendering.com/blog/site-updates/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
	<lastBuildDate>Mon, 17 Jun 2013 03:17:13 +0000</lastBuildDate>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/site-updates/comment-page-1/#comment-140</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 29 Sep 2009 19:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=322#comment-140</guid>
		<description>Thanks for the Havel reference; I read it but entirely forgot about it! It&#039;s nice in that it summarizes previous work, too (Wald, Shevtsov). Anyway, added.</description>
		<content:encoded><![CDATA[<p>Thanks for the Havel reference; I read it but entirely forgot about it! It&#8217;s nice in that it summarizes previous work, too (Wald, Shevtsov). Anyway, added.</p>
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		<title>By: Shadow007</title>
		<link>http://www.realtimerendering.com/blog/site-updates/comment-page-1/#comment-139</link>
		<dc:creator>Shadow007</dc:creator>
		<pubDate>Tue, 29 Sep 2009 08:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=322#comment-139</guid>
		<description>You could also add the &quot;Yet Faster Ray-Triangle Intersection (Using SSE4)&quot; from Jiri Havel</description>
		<content:encoded><![CDATA[<p>You could also add the &#8220;Yet Faster Ray-Triangle Intersection (Using SSE4)&#8221; from Jiri Havel</p>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/site-updates/comment-page-1/#comment-138</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=322#comment-138</guid>
		<description>Good point, there definitely is a trend of SIMD versions of the various intersectors. For example, Tomas himself is a coauthor on a paper with Larsson about SSE for sphere/box intersection. We mention some of these in the book - I&#039;ll have to think how to present these in the grid.</description>
		<content:encoded><![CDATA[<p>Good point, there definitely is a trend of SIMD versions of the various intersectors. For example, Tomas himself is a coauthor on a paper with Larsson about SSE for sphere/box intersection. We mention some of these in the book &#8211; I&#8217;ll have to think how to present these in the grid.</p>
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		<title>By: Shadow007</title>
		<link>http://www.realtimerendering.com/blog/site-updates/comment-page-1/#comment-137</link>
		<dc:creator>Shadow007</dc:creator>
		<pubDate>Fri, 25 Sep 2009 09:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=322#comment-137</guid>
		<description>Hi, and thanks for updating the intersections page ... seems you have forgotten to update the &quot;last change date&quot; on its upper part though.

I guess it&#039;s left as an exercise for the reader, but wouldn&#039;t it be usefull to also track the &quot;packet&quot; versions of rays/primitives intersections ? To mind the &quot;Faster Ray Packets - Triangle Intersection through Vertex Culling&quot; paper from Alexander Reshetov ...</description>
		<content:encoded><![CDATA[<p>Hi, and thanks for updating the intersections page &#8230; seems you have forgotten to update the &#8220;last change date&#8221; on its upper part though.</p>
<p>I guess it&#8217;s left as an exercise for the reader, but wouldn&#8217;t it be usefull to also track the &#8220;packet&#8221; versions of rays/primitives intersections ? To mind the &#8220;Faster Ray Packets &#8211; Triangle Intersection through Vertex Culling&#8221; paper from Alexander Reshetov &#8230;</p>
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