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	<title>Comments on: SIGGRAPH 2009 Talks</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; 7 Things for July 19th</title>
		<link>http://www.realtimerendering.com/blog/siggraph-2009-talks/comment-page-1/#comment-86</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; 7 Things for July 19th</dc:creator>
		<pubDate>Mon, 20 Jul 2009 22:54:54 +0000</pubDate>
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		<description>[...] page. This page is more for the art production side of things, though; Naty&#8217;s course, talks, and production sessions summaries are more comprehensive and more useful for programmer [...]</description>
		<content:encoded><![CDATA[<p>[...] page. This page is more for the art production side of things, though; Naty&#8217;s course, talks, and production sessions summaries are more comprehensive and more useful for programmer [...]</p>
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		<title>By: boulos</title>
		<link>http://www.realtimerendering.com/blog/siggraph-2009-talks/comment-page-1/#comment-85</link>
		<dc:creator>boulos</dc:creator>
		<pubDate>Mon, 20 Jul 2009 20:50:48 +0000</pubDate>
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		<description>As a slight correction, Arnold got picked up by Imageworks for Monster House, so Cloudy is the second feature done with Arnold.</description>
		<content:encoded><![CDATA[<p>As a slight correction, Arnold got picked up by Imageworks for Monster House, so Cloudy is the second feature done with Arnold.</p>
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