Seven things for February 16, 2020

Finally, a long weekend, and little else to do. So, seven things:

  • Good explanation of some older AA schemes and of the new VRSS method for VR systems. It assumes the user is looking at the center of the display, which I’m guessing is like 95% of the time. It’d be interesting to know the real statistics – someone want to do this research, or (more likely) point out previous studies to me?
  • Have a relatively new iPhone or iPad? Apple’s nice little site of AR models (view it on Safari) is well done – click one and it’s there.
  • Wrapping your head around interactive ray tracing? I’m enjoying Will Usher’s latest blog entries. His “miss shader shadow test” method (“RFO”) gave my own stress-test sample program a little boost. Also see his publications.
  • Painful: Venezuelans play Runescape and other videogames to earn money and turn them into Bitcoins after their currency becomes nearly worthless.
  • This tweet on wave programming resources by Kostas Anagnostou reminds me again how vast my ignorance is (at least I had already read the Drobot COD slideset, for RTR4).
  • ArtStation runs 3D modeling contests. The sheer number of entries and contests themselves gives a glimpse of how many people are doing such work.
  • Adversarial T-shirt designs from a bunch of researchers at Northeastern, MIT, and IBM (paper here, more designs shown here). They kindly shared their latest images, so I made holiday presents for my family.